Approximate Reading Time: < 1 minuteA handy list. Many/most of these can apply to instructional design too. Rapid Game Prototyping: Tips for Programmers | devmag.org.za. A. Rapid is a State of Mind – Know and remember the goal -Find the essence of your idea, and … Continue reading
Tag Archives: Game Design
Approximate Reading Time: < 1 minuteSerious Game Alumni Interview #3 with Katrin Becker | Games and Meaningful Play @ Michigan State University. This is an interview with me about my experience at Michigan State University taking their new Graduate Certificate Program in Serious Game Design … Continue reading
Approximate Reading Time: < 1 minutehttp://www.gamasutra.com/blogs/AdrianChmielarz/20130509/191987/You_Have_an_Idea_for_a_Game__Heres_Why_Nobody_Cares.php Gamasutra: Adrian Chmielarz’s Blog – You Have an Idea for a Game – Here’s Why Nobody Cares The following blog was, unless otherwise noted, independently written by a member of Gamasutra’s game development community. The thoughts and opinions expressed … Continue reading
Approximate Reading Time: < 1 minuteAs an experiment, the developer decided to release a cracked version of Game Dev Tycoon onto torrent sites along with the genuine version, pre-empting piracy. “The cracked version is nearly identical to the real thing except for one detail,” explains … Continue reading
Approximate Reading Time: < 1 minuteWell Said.http://climbing-the-hill.blogspot.ca/2013/04/a-letter-to-concerned-mother.html climbing the hill: A Letter To A Concerned Mother Recently a friend related me a request for some advice for her son’s career through a rather circuitous route. It started with admiration for my career, and appeared to … Continue reading
Approximate Reading Time: < 1 minuteCorporate Serious Games Are Changing The Rules Of Product Development Corporate Serious Games Are Changing The Rules Of Product Development by Tom Grant on Sep 03, 2011 2,875 views For software developers, serious games provide new ways to gain insights … Continue reading
Approximate Reading Time: < 1 minuteThe significance of plot without conflict – still eating oranges. COOL. I’ve been looking for something like this for ages! I’ve never been entirely convinced that conflict is essential, and now I have a way to describe the alternative: Kish?tenketsu … Continue reading
Approximate Reading Time: 6 minutesThese are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are required to post three responses/reactions to queries posted by other … Continue reading