Approximate Reading Time: < 1 minuteFor anyone who’s ever wondered what it means for a game to be 1st person, isometric, top-down, etc, here’s a handy illustrated guide: Types of Game Perspectives | Mozzastryl. Here are some simplified images: 1 person likes this post. Like … Continue reading
Tag Archives: Game Design
Approximate Reading Time: < 1 minuteAmit’s Game Programming Information “What’s on this page? I’m interested in producing complexity out of simple parts. This page contains bookmarks that I collected while working on games; I did not write most of the content linked from here. As … Continue reading
Approximate Reading Time: < 1 minuteThis was posted back in February, but it’s worth sharing. Five Things I Didn’t Get About Making Video Games (Until I Did It). 1. Making games is a thousand times harder than I thought 2. Games look like complete ass … Continue reading
Approximate Reading Time: 2 minutesI’ve commented on this before (where I translated them into rules for instructional design), but it is so applicable to all kinds of design, I wanted to put it here for safe keeping. It’s worth reading the whole article, but … Continue reading
Approximate Reading Time: 5 minutesWe have a lot this week: Gee on Games in School: Don’t Make Prison Better, Use Them to Free Students and Teachers | Games and Learning “Most people involved with games and learning are familiar with the work of James … Continue reading
Approximate Reading Time: 2 minutesConsumer and Education: 4 Robots That Engage Students in STEM | Robotics Trends “Robots can capture a child’s imagination like no other tool by creating a fun, physical learning process. With robots, kids learn programming via interactive play by moving … Continue reading
Approximate Reading Time: < 1 minuteThis is key. Big Fat Phoenix: The most important game design lesson I ever learned. The action that your player performs most frequently should feel like fun all by itself. Far FAR too often, the action that the player performs … Continue reading
Approximate Reading Time: 2 minutesHuman Factors: The Third Wave of Gamification?. This article points to another describing a “third wave” of gamification that involves effectively users creating their own games within the environment they are using, and expresses some dubiousness about its utility. I … Continue reading