A Useful Resource: Amit’s Game Programming Information

Approximate Reading Time: < 1 minute Amit’s Game Programming Information “What’s on this page? I’m interested in producing complexity out of simple parts. This page contains bookmarks that I collected while working on games; I did not write most of the content linked from here. As … Continue reading

Good Advice: Five Things I Didn’t Get About Making Video Games (Until I Did It)

Approximate Reading Time: < 1 minute This was posted back in February, but it’s worth sharing. Five Things I Didn’t Get About Making Video Games (Until I Did It). 1. Making games is a thousand times harder than I thought 2. Games look like complete ass … Continue reading

An Oldie but a Goodie: Designing Games for the Wage Slave – GameDev.net

Approximate Reading Time: 2 minutes I’ve commented on this before (where I translated them into rules for instructional design), but it is so applicable to all kinds of design, I wanted to put it here for safe keeping. It’s worth reading the whole article, but … Continue reading

Weekly Web Round-Up (to July 19, 2014)

Approximate Reading Time: 5 minutes We have a lot this week: Gee on Games in School: Don’t Make Prison Better, Use Them to Free Students and Teachers | Games and Learning “Most people involved with games and learning are familiar with the work of James … Continue reading

Where I’ve Been Online (May 3, 2013)

Approximate Reading Time: 2 minutes Consumer and Education: 4 Robots That Engage Students in STEM | Robotics Trends “Robots can capture a child’s imagination like no other tool by creating a fun, physical learning process. With robots, kids learn programming via interactive play by moving … Continue reading

Big Fat Phoenix: The most important game design lesson I ever learned

Approximate Reading Time: < 1 minute This is key. Big Fat Phoenix: The most important game design lesson I ever learned. The action that your player performs most frequently should feel like fun all by itself. Far FAR too often, the action that the player performs … Continue reading

Human Factors: The Third Wave of Gamification?

Approximate Reading Time: 2 minutes Human Factors: The Third Wave of Gamification?. This article points to another describing a “third wave” of gamification that involves effectively users creating their own games within the environment they are using, and expresses some dubiousness about its utility. I … Continue reading

Rapid Game Prototyping: Tips for Programmers | devmag.org.za

Approximate Reading Time: < 1 minute A handy list. Many/most of these can apply to instructional design too. Rapid Game Prototyping: Tips for Programmers | devmag.org.za. A. Rapid is a State of Mind – Know and remember the goal -Find the essence of your idea, and … Continue reading