8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 6

Approximate Reading Time: 2 minutesCriterion Referenced vs Norm Referenced Poor Norm. He is doomed to be compared against whoever signs up for the same class as him. Doesn’t matter what he can do, it seems, it only matters how he measures up to what everyone … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 5

Approximate Reading Time: 2 minutesCustomized vs Standardized This idea should include customized content as well as customized methods. I recognize that it may not be practical to do this individually in a large class – but it is possible in smaller classes. What is possible, even … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 4

Approximate Reading Time: 3 minutesAttainment-Based vs Time Based The idea behind attainment-based instruction is that students move on to a new topic or competency when a standard of achievement has been attained, rather than when a certain amount of time has passed. Along with … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 3

Approximate Reading Time: 3 minutesDoing vs Listening and Watching As much as possible, students should spend their time learning by doing rather than listening to lectures, reading textbooks, and watching others. Sometimes teaching via lecture, assigned reading, or video is appropriate, but it is … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 2

Approximate Reading Time: 3 minutesLearner Centered vs Teacher Centered McCombs and Whisler [1] define learner centered as: “The perspective that couples a focus on individual learners (their heredity, experiences, perspectives, backgrounds, talents, interests, capacities, and needs) with a focus on learning (the best available … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 1

Approximate Reading Time: 2 minutesIn his landmark paper describing what the new post-industrial paradigm of instruction should look like, C.M.Reigeluth outlines 8 core ideas: Learning-focused vs. sorting focused. Learner-centered vs. teacher-centered instruction. Learning by doing vs. teacher presenting. Attainment-based vs. time-based progress. Customized vs. … Continue reading

On Repeatability and Educational Research

Approximate Reading Time: 4 minutesCame across this a while back (OK, it was nearly a year a go) which sparked a rather strong reaction from a fellow educationalist. I don’t want to make it personal, so I’m just going to relay the exchange, as I think it … Continue reading

The Edutainment Era – A Look at What Happened and Why.

Approximate Reading Time: < 1 minuteI gave a keynote address at the inaugural EduGaming conference last year. As part of the preparation, I made this timeline:  The Edutainment Era – A Look at What Happened and Why. We are once again experiencing a rise in the popularity … Continue reading