8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 8

Approximate Reading Time: < 1 minute And so, we come to the last part: Enjoyable vs Unpleasant Students deserve transparency in the way they are to be assessed. In fact, there are two key questions to which every student should be able to expect an answer … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 7

Approximate Reading Time: < 1 minute Collaborative vs Individual For the rest of their professional careers, most graduates will be working in teams rather than individually.  We need not only to provide more opportunities to allow them to work in teams, but we must help them … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 6

Approximate Reading Time: 2 minutes Criterion Referenced vs Norm Referenced Poor Norm. He is doomed to be compared against whoever signs up for the same class as him. Doesn’t matter what he can do, it seems, it only matters how he measures up to what everyone … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 5

Approximate Reading Time: 2 minutes Customized vs Standardized This idea should include customized content as well as customized methods. I recognize that it may not be practical to do this individually in a large class – but it is possible in smaller classes. What is possible, even … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 4

Approximate Reading Time: 3 minutes Attainment-Based vs Time Based The idea behind attainment-based instruction is that students move on to a new topic or competency when a standard of achievement has been attained, rather than when a certain amount of time has passed. Along with … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 3

Approximate Reading Time: 3 minutes Doing vs Listening and Watching As much as possible, students should spend their time learning by doing rather than listening to lectures, reading textbooks, and watching others. Sometimes teaching via lecture, assigned reading, or video is appropriate, but it is … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 2

Approximate Reading Time: 3 minutes Learner Centered vs Teacher Centered McCombs and Whisler [1] define learner centered as: “The perspective that couples a focus on individual learners (their heredity, experiences, perspectives, backgrounds, talents, interests, capacities, and needs) with a focus on learning (the best available … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 1

Approximate Reading Time: 2 minutes In his landmark paper describing what the new post-industrial paradigm of instruction should look like, C.M.Reigeluth outlines 8 core ideas: Learning-focused vs. sorting focused. Learner-centered vs. teacher-centered instruction. Learning by doing vs. teacher presenting. Attainment-based vs. time-based progress. Customized vs. … Continue reading