Places I’ve Been (to Dec. 7, 2013)

Approximate Reading Time: < 1 minuteMathigon | World of Mathematics tags: Math ebook education interactive learning Breaking Barriers: Video Games as Tools for Learning and Recovery | THE Tech Scoop “Many parents see video games as time-wasting distractions and encourage their children to stop playing … Continue reading

Places I’ve Been (to Nov. 9, 2013)

Approximate Reading Time: < 1 minuteChess 2: The Sequel – How a street fightin’ man fixed the world’s most famous game • Articles • Android • Eurogamer.net “ By Christian Donlan Published Sunday, 3 November 2013 Chess has problems. Not for most of us, perhaps … Continue reading

Places I’ve Been (to Oct. 5, 2013)

Approximate Reading Time: 2 minutesThe Sounds of Pink Floyd, Daft Punk and James Brown, Expressed in Flying Paint | Collage of Arts and Sciences tags: sounds pink floyd punk james paint arts MIT technology trailblazer is a critic of computerized learning | Hechinger Report … Continue reading

Video games becoming required coursework in schools – Technology & Science – CBC News

Approximate Reading Time: 2 minutesVideo games becoming required coursework in schools – Technology & Science – CBC News. Unfortunately, they got my institution wrong. I’ve got a request in to fix it, but I’ve had no response yet. Below is an edited excerpt (with … Continue reading

Gaming is good for you | Nick Jr. Parents

Approximate Reading Time: 2 minutesFrom the article: Videogames have got a bad rap over the years. Linked with violence, isolation, sedentary and antisocial behavior – if you believe some of the more hysterical media sources, videogames are symbolic of everything that’s wrong with young … Continue reading

Places I’ve Been (to July 13)

Approximate Reading Time: < 1 minuteEliot, Charles W., ed. The Harvard Classics and Harvard Classics Shelf of Fiction. 1909–1917 ” The Harvard Classics The Shelf of Fiction Selected by Charles W. Eliot, LLD The most comprehensive and well-researched anthology of all time comprises both the … Continue reading

Games the key to girls’ STEM education | news @ Northeastern

Approximate Reading Time: < 1 minuteGames the key to girls’ STEM education | news @ Northeastern. Girls GAMES, short for Girls Advancing in Math, Engi­neering, and Sci­ence, is a new col­lab­o­ra­tion between uni­ver­sity part­ners and gaming com­pa­nies in Seattle aimed at pro­moting STEM careers for … Continue reading

Can Digital Games Boost Students’ Test Scores? | MindShift

Approximate Reading Time: < 1 minuteCan Digital Games Boost Students’ Test Scores? | MindShift. I’m always being asked for references to sources that “prove” games are useful. Well, here’s one: A new SRI study released today suggests they do — at least in the subjects … Continue reading