Is Computer Science Dead?

Approximate Reading Time: 2 minutes Just heard on Mark Guzdial’s blog that “Georgia Tech’s College of Computing is now considering a proposal to remove Smalltalk from the required curriculum in favor of C++.” This is another nail in the coffin of CS. There is great … Continue reading

More Trouble in River City

Approximate Reading Time: < 1 minute Here’s a well-written explanation for why most of the media-effects studies really don’t tell us anything: WHY VIDEO GAME RESEARCH IS FLAWED By CHRIS LAVIGNE Studies that spread the idea that video games are harmful to children are conducted by … Continue reading

Be professional enough to do a decent literature review…

Approximate Reading Time: 2 minutes SHEESH! I get a lot of papers to review in Game Studies; Serious Games; Educational Games., etc. I used to learn a lot from reading these papers. Not anymore. Not only is much of what I read “old news” (i.e. … Continue reading

On: On Sheep Dogs and Wolves

Approximate Reading Time: 7 minutes I don’t usually do this, but this is a response to another blog, found here.  The piece I am commenting on is part of a larger post about what Canadian troops are doing in Afghanistan. It is in support of … Continue reading

Yet another “Trouble in River City” Article – this one by SUSAN GREENFIELD

Approximate Reading Time: 10 minutes I’ve actually been pondering this since it first came out. I’m getting pretty tired of the “Games are bad for society” rhetoric. Why can’t people get past hating things and look at something that can actually make a difference, like … Continue reading

Take That, R.E.Clark….

Approximate Reading Time: 2 minutes Among the points highlighted in Clark’s recent article trashing serious games are that “…the research shows no instructional advantages of games over the other instructional approaches (such as lectures)…” and that “only poorly designed studies find learning benefits from games“. … Continue reading

R.E.Clark is at it again….

Approximate Reading Time: 2 minutes Clark, R. E. (2007). Learning from Serious Games? Arguments, Evidence, and Research Suggestions. EDUCATIONAL TECHNOLOGY, May-June 2007, 56-59. Richard E. Clark says, “My goal in this column is to offer a brief view of the current state of the evidence … Continue reading

Software Ethology, a new approach to design and analysis

Approximate Reading Time: 2 minutes I have recently been working on a new methodology for the analysis of commercial video games in order to uncover mechanisms used to support learning. I am calling this new approach Instructional Ethology. It combines structural analysis based on black … Continue reading