My Core Principles…

Approximate Reading Time: < 1 minute This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia I was asked: What are the core principles or philosophies that guide your … Continue reading

This Time, For Sure….

Approximate Reading Time: < 1 minute So, this time, I’m determined to get these done! We’ve had Covid, and a whole bunch of of other things vying for attention and time. I am going to get at least one volume of this series done by the … Continue reading

What Traditional Classroom Grading Gets Wrong – and how to fix it.

Approximate Reading Time: 4 minutes Source: What Traditional Classroom Grading Gets Wrong (G)rading policies—which appear to be an objective, fair, and accurate method to describe a student’s academic performance—often increase achievement gaps by infusing grades with teachers’ implicit biases or by rewarding or punishing students … Continue reading

Worth Sharing: Making Sure Yours is not a ‘Pointless Exercise’

Approximate Reading Time: 3 minutes Not a ‘Pointless Exercise’ Briefly, Martini noticed that her students didn’t seem to get the connections she had hoped they would on the assignments she gave, and wondered if it would make a difference if she made those connections explicit. … Continue reading

Has Gamification Jumped the Shark?

Approximate Reading Time: 3 minutes Badges, Points, and Leader-boards, oh my! I’m working on a book – a series, actually – about gamifying learning, only lately, I’ve really been struggling with the term itself. GAMIFICATION Hmmmm. It just doesn’t seem to fit anymore. Is that … Continue reading

IS it What Straight-A Students Get Wrong, or is it what WE get wrong?

Approximate Reading Time: < 1 minute It’s not the students’ fault. Not making marks random, and reducing the risks of failure are what gives students more room to really think. We owe them that. We need to get rid of compartmentalized grading entirely, and quit blaming … Continue reading

Evolution of the “Good” vs “Bad” Gamification Chart, PART 2.

Approximate Reading Time: 10 minutes   This is the response to Ian Schreiber’s comments from the original draft post. (THANK YOU for the help!) Points Point values for quests is unclear – everything in the 1000s doesn’t seem arbitrary, sounds like it’s a system like … Continue reading

Evolution of the “Good” vs “Bad” Gamification Chart, PART 1.

Approximate Reading Time: 4 minutes I’m working on the 1st volume of a set of books devoted to gamification in learning. There seems to be quite a bit of confusion about what gamification is and isn’t, and an LOT of marketing sales-speak that mostly describes … Continue reading