“Artspeak”, meet “Edspeak” – same S#!+, different pile.

Approximate Reading Time: 2 minutesThe inflated style is itself a kind of euphemism. A mass of Latin words falls upon the facts like soft snow, blurring the outlines and covering up all the details. The great enemy of clear language is insincerity. —George Orwell … Continue reading →

Smart Watches in Exams? Why NOT?!

Approximate Reading Time: 4 minutesThe question of what to do about smart watches in exams came across my feed. Predictably, the typical response is to simply not allow them. I’ve got news for you all….. this won’t fix the problem. Anything we do to … Continue reading →

5 mistaken differences between education games and the gamification of education

Approximate Reading Time: 6 minutesAnd 12 ways in which these ideas are problematic. Gamification is generally defined as the use of game design elements in non-game contexts. Fair enough. But this is pretty much where the article goes off the rails. (She’s not alone). … Continue reading →

Gene Rummy Released!

Approximate Reading Time: < 1 minuteGene Rummy is now available! Both the Full and Novice versions are available for purchase now! Gene Rummy is a bunny-themed card game that helps teach the basic principles of Mendelian inheritance. We’ve all heard the idiom: “breeding like rabbits”. Well, here … Continue reading →

[Gameful Learning] Table of Contents for Gamification 101

Approximate Reading Time: < 1 minuteHere is the current Table of Contents for Gamification 101 (Book 1) Gamification 101: An Inquiry Based Journey Part 1 – Background Prologue What s Gamification? A Description of the Course Part 2 – The Journal Reflecting on Previous Versions … Continue reading →

[Gameful Learning]: TWO BOOKS

Approximate Reading Time: < 1 minuteI’ve decided to split my new book into two parts. Book 1 working title – Gamification 101: An Inquiry Based Journey ~ 150-200 pages; likely retail price: under $30 This book is written as a kind of journal that describes the … Continue reading →

New Book: Choosing and Using Digital Games in the Classroom: A Practical Guide

Approximate Reading Time: < 1 minuteI am thrilled to announce that my book is now available. This book is full of lists and practical advice on how to use games in the classroom. It takes you from the theories that underpin both learning and teaching … Continue reading →

The Clark-Kozma Debate in the 21st Century

Approximate Reading Time: < 1 minuteFor a long time now, this paper has been the most popular paper on my academia.edu collection, and I finally figured out why…… Turns out, this paper is required reading in a number of courses, both at the undergrad and … Continue reading →