Analyzing Games for Learning The Becker Lazy Test

Approximate Reading Time: 2 minutesBecker’s Lazy Test is something I developed some years ago as part of the 4PEG game assessment template (4PEG = 4 Pillars of Educational Games). When I am examining a game, I play it and see how far I can … Continue reading →

Games vs Game-based Learning vs Gamification – My Version

Approximate Reading Time: < 1 minuteIn response to the other day’s post about the differences between these terms, I have produced my own table outlining the differences. You’ll notice mine is a little more complex. That’s because the differences are more complex than the original … Continue reading →

Worth repeating: Mythical Retention Data & The Corrupted Cone

Approximate Reading Time: < 1 minuteWill at Work Learning: Mythical Retention Data & The Corrupted Cone. Thank you Will Thalheimer for taking the time to pull this all together. This is one of those trite myths that is so popular but that actually has the potential … Continue reading →

Walking the Talk : Signature Pedagogies and Metateaching in Graduate-Level Education Courses

Approximate Reading Time: < 1 minuteHere’s another fairly recent talk, also from CNIE 2014. [P] Presentation Becker, K. (2014) Walking the Talk : Signature Pedagogies and Metateaching in Graduate-Level Education Courses, CNIE 2014 Confluences: Spaces, Places & Cultures for Innovative Learning, Kamloops, BC, May 13-16, … Continue reading →

The Virtue of Failure – Designing Games You Can’t Win for Learning

Approximate Reading Time: 2 minutesThought I should upload a few of my more recent talks. This one is from the CNIE conference in May 2014 that I did with Dana Ruggiero. [P] Presentation Ruggiero, D. & Becker, K. (2014) The Virtue of Failure: Designing … Continue reading →

Another Sneak Peak into My Upcoming Book

Approximate Reading Time: < 1 minuteInstructional Strategies for Use with Games Interested in using games in the classroom but not quite sure how? My upcoming book will have an extensive set of supplementary materials, from summaries of the theories and models discussed in the book, to … Continue reading →

Scythe vs Weed Whacker: Does Tech in the Classroom Help or Hinder?

Approximate Reading Time: 3 minutesWe are having a conversation on one of the lists I’m on about the use of technology in the classroom. A colleague of mine who is not really in favor of tech in schools said that tools do not make … Continue reading →

Game-Based Learning vs Game Pedagogy

Approximate Reading Time: < 1 minutePutting everything that has to with learning and games under one name obscures the complexity of the field. We should use TWO terms: Game-Based Learning for the learner’s perspective, and Game Pedagogy for the teacher’s perspective. bookblog:game-based_learning_vs_game_pedagogy [Magic Bullet Games]. 1 … Continue reading →