Valuing a Job Well Done

Approximate Reading Time: < 1 minuteYou know how chance or fleeting encounters with people who cross your path can sometimes leave a lasting impression? The man who drove the forklift at the local feed store has become a symbol in our household. He is a … Continue reading →

Assessment, AS, FOR, and OF Learning

Approximate Reading Time: 2 minutesThe primary purpose of assessment and evaluation is to improve student learning. I came across this while working on my book. This approach has become part of the teaching ideology throughout much of Canada (2006 for most of western Canada, 2010 for … Continue reading →

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 8

Approximate Reading Time: < 1 minuteAnd so, we come to the last part: Enjoyable vs Unpleasant Students deserve transparency in the way they are to be assessed. In fact, there are two key questions to which every student should be able to expect an answer … Continue reading →

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 7

Approximate Reading Time: < 1 minuteCollaborative vs Individual For the rest of their professional careers, most graduates will be working in teams rather than individually.  We need not only to provide more opportunities to allow them to work in teams, but we must help them … Continue reading →

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 6

Approximate Reading Time: 2 minutesCriterion Referenced vs Norm Referenced Poor Norm. He is doomed to be compared against whoever signs up for the same class as him. Doesn’t matter what he can do, it seems, it only matters how he measures up to what everyone … Continue reading →

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 5

Approximate Reading Time: 2 minutesCustomized vs Standardized This idea should include customized content as well as customized methods. I recognize that it may not be practical to do this individually in a large class – but it is possible in smaller classes. What is possible, even … Continue reading →

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 4

Approximate Reading Time: 3 minutesAttainment-Based vs Time Based The idea behind attainment-based instruction is that students move on to a new topic or competency when a standard of achievement has been attained, rather than when a certain amount of time has passed. Along with … Continue reading →

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 3

Approximate Reading Time: 3 minutesDoing vs Listening and Watching As much as possible, students should spend their time learning by doing rather than listening to lectures, reading textbooks, and watching others. Sometimes teaching via lecture, assigned reading, or video is appropriate, but it is … Continue reading →