Approximate Reading Time: < 1 minuteIf you are interested in serious games, this newsletter is one you should get. Mark DeLoura from the White House Office of Science & Technology Policy produces a weekly report on serious games that is well worth reading. Sign up for … Continue reading
Katrin Becker
Approximate Reading Time: < 1 minuteI just recently submitted the final draft of my upcoming book to the editor, and I came across this page from Scott Meyers that has some good advice: Scott Meyers: Advice to Prospective Book Authors. It’s long, but if you are thinking … Continue reading
Approximate Reading Time: < 1 minuteWhat do you think of having a summer “off”? Do you think kids suffer from being away from school for 2 months in the summer? I think it is essential. I worry about what we lose when kids don’t have … Continue reading
Approximate Reading Time: < 1 minuteAt a time when many have just finished either high school, or something in higher ed, this is worth watching. More than once. “Published on 3 Oct 2013 Comedian-musician Tim Minchin addresses graduates at the University of Western Australia where … Continue reading
Approximate Reading Time: < 1 minuteThis post is a further exploration of the “How do we re-teach something?” question raised in a previous post. Suppose, for whatever reason, you (the teacher) realize your students didn’t understand something you have already ‘covered’. What should you do? … Continue reading
Approximate Reading Time: 2 minutesIt seems to be one of the “in” things right now. What does it really mean? Is it always a good thing? How can it be implemented in a way that is meaningful? What Do We Really Mean When We … Continue reading
Approximate Reading Time: < 1 minuteApparently learning to print and write is no longer important after grade one. the focus will be on keyboarding. Why? Did anyone give any serious thought to what we might lose by not teaching people how to write by hand? … Continue reading
Approximate Reading Time: < 1 minuteFor anyone who’s ever wondered what it means for a game to be 1st person, isometric, top-down, etc, here’s a handy illustrated guide: Types of Game Perspectives | Mozzastryl. Here are some simplified images: 1 person likes this post. Like … Continue reading