AI or No AI? – Isn’t Actually the Right Question.

Approximate Reading Time: 8 minutesWhat Did I Delegate? AI, Writing, and the Economics of Assistance (*) (*) NOTE: This article talks about the use of AI and omits the environmental cost. It is in no way intended to dismiss the very real issues that … Continue reading →

The Philosophy of Enoughness and What it Says About Stewardship and Possession

Approximate Reading Time: 6 minutesI realized something recently about the way I become attached to things. And by things, I mean almost everything: animals, houses, land, furniture, tools, books, gardens, old objects, even relationships. My attachment grows through care. I clean things. Fix them. … Continue reading →

The Six and the Nine of Redemption

Approximate Reading Time: 4 minutesThere is a familiar meme about perspective: two people stand on opposite sides of a number painted on the ground. One sees a 6. The other sees a 9. They are looking at the same thing, but from different positions, … Continue reading →

A New Look for my Blog….

Approximate Reading Time: < 1 minuteI’ve been doing some reorganizing. Over time, several recurring themes have emerged in my writing—some rooted in projects I’ve been working on for years, and others that seem to have quietly become projects while I wasn’t looking. Rather than have … Continue reading →

The Becker Lazy Test (BLT) for Educational Games

Approximate Reading Time: 2 minutesThe Becker Lazy Test is something I developed many years ago as part of my 4-PEG game assessment template. (4PEG = 4 Pillars of Educational Games). Some of that is described in detail in my book, Choosing and Using Digital Games … Continue reading →

Why Are We Still Giving Exams?

Approximate Reading Time: 9 minutesTL;DR: Here’s the TL;DR version, if you are impatient, busy, or simply aren’t sure you want to spend that much time on this article. Exams look precise, standardized, and objective, but they are often much noisier measures of learning than … Continue reading →

Game Design IS Systems Thinking: Why the Player Changes Everything

Approximate Reading Time: 7 minutesI have spent much of my life thinking about, and working with systems. Computer systems. Educational systems. Organizational systems. Family systems. Legal systems. Agricultural systems. Ecological systems. More recently, I have been thinking about how law firms might translate the … Continue reading →

Enoughness, Fish, and Rowan

Approximate Reading Time: < 1 minuteThis article was written as a dialogue between me and Rowan, an instance of ChatGPT. Because the formatting is part of the joke, I’ve left it in PDF form. Be the first to like. Like Unlike … Continue reading →