Gamification 101[5]: Back to Square One, Sort Of

Approximate Reading Time: < 1 minuteThis is Part 4 in my continuing saga of my current iteration of a gamified course. Last time I ended with a high-level course map. Maybe you can see why many of these “modules” actually need to be interleaved. So that … Continue reading

Gamification 101[4]: Organizing the Modules, Part 2

Approximate Reading Time: < 1 minuteThis is Part 4 in my continuing saga of my current iteration of a gamified course. Last time I ended with a high-level course map. Maybe you can see why many of these “modules” actually need to be interleaved. So that … Continue reading

Gamification 101[3]: Organizing the Modules

Approximate Reading Time: 2 minutesThis is Part 3 in my continuing saga of my current iteration of a gamified course. I had decided to modularize the course so I could offer my students pre-tests. This is the kind of course where many students will already know … Continue reading

Gamification 101[2]: Reflecting on Previous Versions

Approximate Reading Time: < 1 minuteThis is Part 2 in my continuing saga of my current iteration of a gamified course. Last time I mentioned one of the changes I implemented last year was to offer small bonuses for getting things in by a particular … Continue reading

Gamification 101[1]: Preface to the Start of Term with a Gamified Course

Approximate Reading Time: 2 minutesI’m just about to start term with a gamified course. I’ve been developing this design for a number of years now and thought I’d provide a bit of a journal on what we I am doing and how it’s going. My … Continue reading

Where is the line between good instructions and hand-holding?

Approximate Reading Time: 2 minutesOne of the great things about games is their potential for delivering just-in-time instruction. Most games require some sort of user assistance, whether it be instructions, in-game tutorials, or a help system. Many games integrate help and tutorial information into the gameplay … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 8

Approximate Reading Time: < 1 minuteAnd so, we come to the last part: Enjoyable vs Unpleasant Students deserve transparency in the way they are to be assessed. In fact, there are two key questions to which every student should be able to expect an answer … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 7

Approximate Reading Time: < 1 minuteCollaborative vs Individual For the rest of their professional careers, most graduates will be working in teams rather than individually.  We need not only to provide more opportunities to allow them to work in teams, but we must help them … Continue reading