Proteus Effect threshold?

Approximate Reading Time: 2 minutesPut simply, the Proteus Effect happens when an avatar behaves in line with the stereotype suggested by the appearance of that avatar. In other words players behave in the ways the appearance of their avatar suggests they should. How realistic does an avatar … Continue reading

Is it appropriate to make educational games for girls?

Approximate Reading Time: 2 minutesI don’t like fighting. As a result, there are a whole pile of video games that I don’t really like playing. I’ve always thought of shooters and fighting games as the low-hanging fruit of game design. It’s fairly easy to … Continue reading

Worth a Read: Can an Immersive Video Game Teach the Nuances of American History? | MindShift | KQED News

Approximate Reading Time: < 1 minuteCan an Immersive Video Game Teach the Nuances of American History? | MindShift | KQED News. “The most encouraging to see is the games being launchpads for really in-depth conversations in which kids at varying academic levels feel equipped to … Continue reading

Is More Choice Always Better?

Approximate Reading Time: < 1 minuteNo. Too much choice often interferes with learning; just like creating a simulated environment that is too real becomes counter-productive, especially with novices. Giving the learner too many things to think about too soon makes it much harder for them … Continue reading

Where is the line between good instructions and hand-holding?

Approximate Reading Time: 2 minutesOne of the great things about games is their potential for delivering just-in-time instruction. Most games require some sort of user assistance, whether it be instructions, in-game tutorials, or a help system. Many games integrate help and tutorial information into the gameplay … Continue reading

Is Fun Really Necessary for Serious Games?

Approximate Reading Time: < 1 minuteMany people in Education seem to believe that fun and education are at odds with each other. Some years ago I did a survey with public school teachers to see if they were using games in school, and if not, … Continue reading

Game Based Pedagogy and the Importance of Teacher Support

Approximate Reading Time: 2 minutesIn my upcoming book I talk about the importance of teacher support for educational games. It is the 3rd pillar in my 4PEG model. In order to gain acceptance in a traditional classroom, GBL ‘objects’ need to be “canned”, meaning they need to … Continue reading

4PEG Review: Gambling Never Pays [Magic Bullet Games]

Approximate Reading Time: < 1 minuteA number of chapters in my upcoming book talk about how to review games, and I go into my 4PEG model in detail. I review 7 games in the book. Here’s another. This review is of an educational game, and … Continue reading