Quiz Yourself: How Good Are You at Teaching the Art of Learning? | MindShift

Approximate Reading Time: < 1 minuteA different way to present material. It might be fun to do this instead of the usual lecture. Quiz Yourself: How Good Are You at Teaching the Art of Learning? | MindShift | KQED News. Be the first to like. … Continue reading

Worth Sharing: Games for Impact Report

Approximate Reading Time: < 1 minuteIf you are interested in serious games, this newsletter is one you should get. Mark DeLoura from the White House Office of Science & Technology Policy produces a weekly report on serious games that is well worth reading. Sign up for … Continue reading

Vital Importance of Summer Down-Time

Approximate Reading Time: < 1 minuteWhat do you think of having a summer “off”? Do you think kids suffer from being away from school for 2 months in the summer? I think it is essential. I worry about what we lose when kids don’t have … Continue reading

On Publication in Academia

Approximate Reading Time: < 1 minuteRunning Towards Publication, Then Walking Away – Culture Digitally. This article caught my eye for a number of reasons. For one thing, I’m just finishing a book and so I’m thinking about this a fair bit, but for another, I … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 8

Approximate Reading Time: < 1 minuteAnd so, we come to the last part: Enjoyable vs Unpleasant Students deserve transparency in the way they are to be assessed. In fact, there are two key questions to which every student should be able to expect an answer … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 7

Approximate Reading Time: < 1 minuteCollaborative vs Individual For the rest of their professional careers, most graduates will be working in teams rather than individually.  We need not only to provide more opportunities to allow them to work in teams, but we must help them … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 6

Approximate Reading Time: 2 minutesCriterion Referenced vs Norm Referenced Poor Norm. He is doomed to be compared against whoever signs up for the same class as him. Doesn’t matter what he can do, it seems, it only matters how he measures up to what everyone … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 5

Approximate Reading Time: 2 minutesCustomized vs Standardized This idea should include customized content as well as customized methods. I recognize that it may not be practical to do this individually in a large class – but it is possible in smaller classes. What is possible, even … Continue reading