Pressing Challenges in Gamification

Approximate Reading Time: < 1 minuteThis brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia I was asked: What do you believe are the most pressing or intriguing challenges … Continue reading

What I’m Excited About These Days…

Approximate Reading Time: < 1 minuteThis brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia I was asked: Can you share some insights into your current projects or … Continue reading

My Core Principles…

Approximate Reading Time: < 1 minuteThis brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia I was asked: What are the core principles or philosophies that guide your … Continue reading

This Time, For Sure….

Approximate Reading Time: < 1 minuteSo, this time, I’m determined to get these done! We’ve had Covid, and a whole bunch of of other things vying for attention and time. I am going to get at least one volume of this series done by the … Continue reading

What Traditional Classroom Grading Gets Wrong – and how to fix it.

Approximate Reading Time: 4 minutesSource: What Traditional Classroom Grading Gets Wrong (G)rading policies—which appear to be an objective, fair, and accurate method to describe a student’s academic performance—often increase achievement gaps by infusing grades with teachers’ implicit biases or by rewarding or punishing students … Continue reading

Worth Sharing: Making Sure Yours is not a ‘Pointless Exercise’

Approximate Reading Time: 3 minutesNot a ‘Pointless Exercise’ Briefly, Martini noticed that her students didn’t seem to get the connections she had hoped they would on the assignments she gave, and wondered if it would make a difference if she made those connections explicit. … Continue reading

The Guide to Computer Simulations and Games, 1st(+1) edition almost done.

Approximate Reading Time: < 1 minuteWe are almost there. The publisher webpage is up, and we are offering a free preview that includes the first two chapters. We have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published … Continue reading

The Guide to Computer Simulations and Games to be re-released.

Approximate Reading Time: < 1 minuteWe have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published by Wiley. We are in the process of updating it for a new edition, but in the meantime we have decided to … Continue reading