- My name is Katrin Becker. This is my blog. It is about Digital Games, Educational Technology, Computer Science, Academia, and sometimes Rural Life and other notions. Comments are welcome but will be edited as necessary to maintain relevance.
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“Childhood is that state which ends the moment a puddle is first viewed as an obstacle instead of an opportunity.”
by Kathy WilliamsPosts Gone By
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- Where I’ve Been This Week (weekly)
- Struggle continues to plug embedded programming gap
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- Gamasutra – Features – The Top 10 Things The Game Industry Can Learn from Film Production
- Anne Murphy Paul: Why Floundering Makes Learning Better | TIME Ideas | TIME.com
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- Dr. Seuss’ Yertle The Turtle Banned At One Canadian School | The Mary Sue
- Learnlets » Kapp’s Gamification for Learning and Instruction
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- Question of the Day: What is the most important ” ingredient” to create and sell a successful educative video game????
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- WHAT!? Computer Literacy should be MORE than learning to use your iPad?
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- It Turns Out that Learning About Computing is NOT like Learning to Drive a Car
- Computer Literacy: Does knowing how to drive = understanding cars?
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Tag Archives: Instructional Design
Ed Tech is an Interdisciplinary Field
So why is it possible to get an Ed Tech degree by taking ONLY Education courses? It shouldn’t be. IT (Information Technology), Education, Management, … are all APPLIED disciplines – if all you know is the one of these, you … Continue reading
Why Educational Games are still boring…
One of the things I keep coming up against again and again is the ‘language’ problem. Having come from computer science and only recently introduced to ‘formal’ education (I”ve been teaching at university for ~30 years), I was at first … Continue reading
Why Education Research Is Failing Us: Begley – Sharon Begley – Newsweek.com
Why Education Research Is Failing Us: Begley – Sharon Begley – Newsweek.com. Synopsis: This article reports on a meta study comparing inquiry methods against a more trditional approach. What was found is that: “There is a dearth of carefully crafted, … Continue reading
I am an Ed Tech heretic.
Thank you Freeman Dyson. http://www.edge.org/documents/archive/edge219.html#dysonf “In the modern world, science and society often interact in a perverse way. We live in a technological society, and technology causes political problems. The politicians and the public expect science to provide answers to … Continue reading
Take That, R.E.Clark….
Among the points highlighted in Clark’s recent article trashing serious games are that “…the research shows no instructional advantages of games over the other instructional approaches (such as lectures)…” and that “only poorly designed studies find learning benefits from games“. … Continue reading
R.E.Clark is at it again….
Clark, R. E. (2007). Learning from Serious Games? Arguments, Evidence, and Research Suggestions. EDUCATIONAL TECHNOLOGY, May-June 2007, 56-59. Richard E. Clark says, “My goal in this column is to offer a brief view of the current state of the evidence … Continue reading
Software Ethology, a new approach to design and analysis
I have recently been working on a new methodology for the analysis of commercial video games in order to uncover mechanisms used to support learning. I am calling this new approach Instructional Ethology. It combines structural analysis based on black … Continue reading
The ID / AI Connection
I’ve noticed that quite a few big names in ID (Instructional Design: Papert, Schank, Merrill,..) have backgrounds in AI (Artificial Intelligence, rather than the other AI) I find this a little disconcerting. In some sense the application of concepts from … Continue reading

