“Working with researchers who are legendary game designers in their own mind” | Pamela M. Kato, EdM, PhD

Approximate Reading Time: < 1 minute  “Working with researchers who are legendary game designers in their own mind” | Pamela M. Kato, EdM, PhD. A nice piece. Researcher also = client here. 1 person likes this post. Like Unlike … Continue reading →

For Creators of Video Games, a Faint Line on Cloning – NYTimes.com

Approximate Reading Time: < 1 minuteFor Creators of Video Games, a Faint Line on Cloning – NYTimes.com. Indie developers simply don’t have the infrastructure to produce games in the same way that the big companies do. Yes, I know that the big companies all started … Continue reading →

Gamasutra – Features – Jerked Around by the Magic Circle – Clearing the Air Ten Years Later

Approximate Reading Time: 3 minutesGamasutra – Features – Jerked Around by the Magic Circle – Clearing the Air Ten Years Later. A broad strokes definition: The magic circle is the idea that a boundary exists between a game and the world outside the game. … Continue reading →

Gamasutra – Features – 7 Things To Know About HTML5

Approximate Reading Time: < 1 minuteHere’s why it’s best to wait a bit before developing anything non-trivial in HTML-5 Gamasutra – Features – 7 Things To Know About HTML5. Be the first to like. Like Unlike … Continue reading →

The Value of the Designer Who Codes | Inc.com

Approximate Reading Time: < 1 minute“Knowing the technology better means more productive arguments when there are disagreements because everyone speaks the same language.” via The Value of the Designer Who Codes | Inc.com. If you want to design applications you need to understand how they … Continue reading →

Gamasutra – Features – The Top 10 Weird Children Of Video Games and Neuroscience

Approximate Reading Time: < 1 minute  Gamasutra – Features – The Top 10 Weird Children Of Video Games and Neuroscience. Here are the highlights: 1. People with no memory can remember playing Tetris 2. You can use the same drug to treat a heroin addiction … Continue reading →

Comments on Bartle: ‘Current Social Games Are Not Fun’

Approximate Reading Time: < 1 minuteGamasutra – News – Gamelab 2011: MUD Creator Bartle: ‘Current Social Games Are Not Fun’. (June 30, 2011) Mostly, I agree. Most games on Facebook, “despite being called social, are basically solo games, with a veneer, just a simple layer … Continue reading →

Does everything really need gamification?

Approximate Reading Time: 2 minutesGamification Summit 2011 San Francisco. This seems to be the hot, hot, hot topic these days. There are conferences, books, and companies jumping on the bandwagon to bring you apps and more that can help you gamify your web space, … Continue reading →