Human Factors: The Third Wave of Gamification?

Approximate Reading Time: 2 minutesHuman Factors: The Third Wave of Gamification?. This article points to another describing a “third wave” of gamification that involves effectively users creating their own games within the environment they are using, and expresses some dubiousness about its utility. I … Continue reading →

Rapid Game Prototyping: Tips for Programmers | devmag.org.za

Approximate Reading Time: < 1 minuteA handy list. Many/most of these can apply to instructional design too. Rapid Game Prototyping: Tips for Programmers | devmag.org.za. A. Rapid is a State of Mind – Know and remember the goal -Find the essence of your idea, and … Continue reading →

Serious Game Alumni Interview #3 with Katrin Becker | Games and Meaningful Play @ Michigan State University

Approximate Reading Time: < 1 minuteSerious Game Alumni Interview #3 with Katrin Becker | Games and Meaningful Play @ Michigan State University. This is an interview with me about my experience at Michigan State University taking their new Graduate Certificate Program in Serious Game Design … Continue reading →

Gamasutra: Adrian Chmielarz’s Blog – You Have an Idea for a Game – Here’s Why Nobody Cares

Approximate Reading Time: < 1 minutehttp://www.gamasutra.com/blogs/AdrianChmielarz/20130509/191987/You_Have_an_Idea_for_a_Game__Heres_Why_Nobody_Cares.php Gamasutra: Adrian Chmielarz’s Blog – You Have an Idea for a Game – Here’s Why Nobody Cares The following blog was, unless otherwise noted, independently written by a member of Gamasutra’s game development community. The thoughts and opinions expressed … Continue reading →

The Best Anti-Piracy Measure Ever – IGN

Approximate Reading Time: < 1 minuteAs an experiment, the developer decided to release a cracked version of Game Dev Tycoon onto torrent sites along with the genuine version, pre-empting piracy. “The cracked version is nearly identical to the real thing except for one detail,” explains … Continue reading →

Well Said.http://climbing-the-hill.blogspot.ca/2013/04/a-letter-to-concerned-mother.html

Approximate Reading Time: < 1 minuteWell Said.http://climbing-the-hill.blogspot.ca/2013/04/a-letter-to-concerned-mother.html climbing the hill: A Letter To A Concerned Mother Recently a friend related me a request for some advice for her son’s career through a rather circuitous route. It started with admiration for my career, and appeared to … Continue reading →

Where I’ve Been (to Feb. 9 2013)

Approximate Reading Time: < 1 minuteCorporate Serious Games Are Changing The Rules Of Product Development Corporate Serious Games Are Changing The Rules Of Product Development by Tom Grant on Sep 03, 2011 2,875 views For software developers, serious games provide new ways to gain insights … Continue reading →

The significance of plot without conflict – still eating oranges

Approximate Reading Time: < 1 minuteThe significance of plot without conflict – still eating oranges. COOL. I’ve been looking for something like this for ages!  I’ve never been entirely convinced that conflict is essential, and now I have a way to describe the alternative: Kish?tenketsu … Continue reading →