Grades: The Random Factor, Problem 2

Approximate Reading Time: 2 minutesProblem 1, as outlined yesterday is that we really have no objective way of ensuring that our exams actually ‘cover’ the course content. Now, what about exams from the student’s perspective? I know, I know, tons of people have talked … Continue reading →

Grades: The Random Factor

Approximate Reading Time: 2 minutesHow much of your students’ grades in your courses is subject to random chance? Is your first reaction a defensive one? “Why, NONE, of COURSE!” We all like to think we are assessing our students fairly, and that the grades … Continue reading →

What’s the difference between serious games, educational games, and game-based learning? Episode 2

Approximate Reading Time: < 1 minuteI recently posted a table explaining the differences between games, serious games, educational, games, GBL, etc.   I thought a concrete example might help to understand the distinctions. Say we are using The Parable of the Polygons to help a high school … Continue reading →

Worth Sharing: 3 Ways to Get More Women Into Tech

Approximate Reading Time: < 1 minuteWhat are YOU doing in your courses to encourage more women to enter and continue? The president of Harvey Mudd College shares the strategies it’s used to interest more female students in computer science. 1. Make courses more engaging. I’ve … Continue reading →

“Artspeak”, meet “Edspeak” – same S#!+, different pile.

Approximate Reading Time: 2 minutesThe inflated style is itself a kind of euphemism. A mass of Latin words falls upon the facts like soft snow, blurring the outlines and covering up all the details. The great enemy of clear language is insincerity. —George Orwell … Continue reading →

Smart Watches in Exams? Why NOT?!

Approximate Reading Time: 4 minutesThe question of what to do about smart watches in exams came across my feed. Predictably, the typical response is to simply not allow them. I’ve got news for you all….. this won’t fix the problem. Anything we do to … Continue reading →

5 mistaken differences between education games and the gamification of education

Approximate Reading Time: 6 minutesAnd 12 ways in which these ideas are problematic. Gamification is generally defined as the use of game design elements in non-game contexts. Fair enough. But this is pretty much where the article goes off the rails. (She’s not alone). … Continue reading →

Would You Buy This Book: Death to Deadlines….

Approximate Reading Time: < 1 minuteDeath to Deadlines: Gamification and Other Subversive Thoughts on Formal Education With any luck at all, this book will save you countless hours heading down rabbit holes. While you might find something wonderful in those rabbit holes, this book will … Continue reading →