The Diffusion of Innovations Con (and Apple)

Approximate Reading Time: 3 minutesI learned about Everett Rogers’ Diffusion of Innovations theory when I fist started studying Education formally in 2003. I found it curious that I had never heard of it in all my years in Computer Science, but that’s a topic … Continue reading →

Reverse Design: Final Fantasy 6 – 1

Approximate Reading Time: < 1 minuteLast month there was a discussion on one of the forums I belong to about the value of analysing games, particularly when one is interested in games for learning. There was at least one person who did not seem to … Continue reading →

Where I’ve Been Online (to Oct. 20)

Approximate Reading Time: 4 minutesIt’s an ICE Time to Leave ADDIE Behind For many years, Michael Allen has been sounding the call to move beyond ADDIE towards a process that is more responsive, flexible, and manageable. More importantly, to move to a process that … Continue reading →

Theories of Games and Interaction for Design (7: 3 Queries)

Approximate Reading Time: 3 minutesThese are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of … Continue reading →

Theories of Games and Interaction for Design (7: 3 Responses)

Approximate Reading Time: 6 minutesThese are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are required to post three responses/reactions to queries posted by other … Continue reading →

Theories of Games and Interaction for Design (6: 3 Responses)

Approximate Reading Time: 6 minutesThese are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are required to post three responses/reactions to queries posted by other … Continue reading →

Theories of Games and Interaction for Design (6: 3 Queries)

Approximate Reading Time: 2 minutesThese are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of … Continue reading →

Game Taxonomies Are a Mess, and Other Classification Exercises

Approximate Reading Time: 3 minutesOne of our assigned readings in my Theories of Games and Interaction for Design course this week has got me thinking again about game taxonomies. Lieberman, D. (2012). Designing digital games, social media, and mobile technologies to motivate and support … Continue reading →