Approximate Reading Time: < 1 minute“Appropriate practice is the single most neglected aspect of effective instruction.” (Merrill, 2001) This is one of MANY reasons why gamification can be helpful in formal learning. We can reward practice. We SHOULD reward practice. I used to think that … Continue reading
Katrin Becker
Approximate Reading Time: < 1 minuteI often hear people talking about adding elements of chance to an experience to make it more interesting. For instance, adding a random reward for doing a certain task in a system…. Source: Gamblification – don’t gamble with your people … Continue reading
Approximate Reading Time: 2 minutesOpen-access journal articles have been found, to some extent, to be downloaded and cited more than non-OA articles. But could the same be true for books? Carrie Calder reports on recent research in… Source: Impact of Social Sciences – Open-access … Continue reading
Approximate Reading Time: < 1 minuteWe have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published by Wiley. We are in the process of updating it for a new edition, but in the meantime we are releasing the … Continue reading
Approximate Reading Time: 2 minutesI cam across this quiz from the EasyBib Blog today. I have some problems with it. Think you can identify plagiarism like a pro? See if you can beat this quiz by our citation expert and prove that you’re as … Continue reading
Approximate Reading Time: < 1 minuteWe are almost there. The publisher webpage is up, and we are offering a free preview that includes the first two chapters. We have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published … Continue reading
Approximate Reading Time: < 1 minuteNot new, but an excellent take on the issue. Last week, I wrote a post on the hierarchy of scientific evidence which included the figure to the right. In that post, I explained why some types of scientific papers produced … Continue reading
Approximate Reading Time: < 1 minuteWe have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published by Wiley. We are in the process of updating it for a new edition, but in the meantime we have decided to … Continue reading