Approximate Reading Time: < 1 minuteSomething to be thankful for: Real turkeys make a comeback | Grist. In 1997, The American Livestock Breeds Conservancy (ALBC) took a turkey census. For about half a century, nearly every turkey farm in the U.S. had been raising a … Continue reading
Katrin Becker
Approximate Reading Time: < 1 minuteThere seems to be continued confusion about the distinctions between games, gamification, and game based learning. This talk by Sebastian Deterding is now several years old, but it’s as relevant now as it was then. This talk focuses on gamification; … Continue reading
Approximate Reading Time: < 1 minuteThis is a very well-written post. The advice applies to other breeds besides livestock guardians too! Source: Predator Friendly Ranching …: Puppy talk and how it relates to LGD Be the first to like. Like Unlike … Continue reading
Approximate Reading Time: < 1 minuteThis is Part 18 in my continuing saga of my current iteration of a gamified course. Most of my students are well on their way. We have spent a lot of time talking about the way the course is organized … Continue reading
Approximate Reading Time: < 1 minuteIt’s not the badges that are meaningful – it’s what they represent. If the the thing they represent is meaningful then the badge is meaningful. It also helps if the badge is recognized as a form of credential. Interesting that this … Continue reading
Approximate Reading Time: < 1 minuteA few weeks ago, I had the pleasure of playing Upper One Games’ Never Alone, or Kisima Injitchuna. It was a relatively simple puzzle-platformer game that on the merits of gameplay doesn’t do anything too drastic from the norm. However, … Continue reading
Approximate Reading Time: 2 minutesWhat if all instructors could access the students’ badges (or other credentials). This could ultimately have far-reaching implications for how students earn credit, what kind of work they are required to do in their classes, and more. I once designed an inquiry-based … Continue reading
Approximate Reading Time: 3 minutesThis is Part 17 in my continuing saga of my current iteration of a gamified course. As I’ve said before, current course management systems don’t have the flexibility required to accommodate a gamified design such as mine (here and here). … Continue reading