There are many ways to use games in the classroom. Games can be used as:
- Content – The content of the game directly addresses some curricular need.
- Example – In this case the game is being used as an example of or an artifact that supports what is being taught.
- Inspiration – Games can be used as inspiration for creative writing, for construction, as examples of scenarios, or as role models.
- Art – Some games have a unique artistic style that is worth studying.
- Medium – This is the constructionist approach to learning by making a game about the topic or concept being taught.
- Literature – Games can offer unique perspectives on narrative and some can be studied as literature.
- Environment – Sometimes a game can provide an environment for some activity or part of a lesson, even if it does not address the curricular needs directly.
I’m almost done with the final draft of my book and it includes a number of lists:
- 20 Learning Theories Embodied in Games
- 15 Instructional Theories Embodied in Games
- 12 Instructional Design Models For Using Games in the Classroom
- 15 Ways to Use Games in the Classroom
- 101 Instructional Strategies for Use with Games
The book provides much more detail than the list above, but I will be offering sneak peeks of some of these lists over the next few months. Of course you’ll have to wait for the book to get all of them.