Gamification 101[3]: Organizing the Modules

Approximate Reading Time: 2 minutesThis is Part 3 in my continuing saga of my current iteration of a gamified course. I had decided to modularize the course so I could offer my students pre-tests. This is the kind of course where many students will already know … Continue reading

Gamification 101[2]: Reflecting on Previous Versions

Approximate Reading Time: < 1 minuteThis is Part 2 in my continuing saga of my current iteration of a gamified course. Last time I mentioned one of the changes I implemented last year was to offer small bonuses for getting things in by a particular … Continue reading

Gamification 101[1]: Preface to the Start of Term with a Gamified Course

Approximate Reading Time: 2 minutesI’m just about to start term with a gamified course. I’ve been developing this design for a number of years now and thought I’d provide a bit of a journal on what we I am doing and how it’s going. My … Continue reading

Can Badges and Leaderboards make Low-Income Students Participate more in Campus life?

Approximate Reading Time: 2 minutesAn article about how a “gamified” interface to campus life is supposed to help low-income students (can you tell I’m skeptical?). Here’s what they do: Give out points and badges for doing stuff. Reward competing against their fellow students to earn … Continue reading

There’s Such a Thing as a Study Drug?

Approximate Reading Time: < 1 minuteBecause, you know, drugs are always the answer. How often do we (as instructors) actually consider what kind of pressure we are putting on our students. Why do we do it? Many will tell you that it is about keeping … Continue reading

Worth Sharing: Games for Impact Report

Approximate Reading Time: < 1 minuteIf you are interested in serious games, this newsletter is one you should get. Mark DeLoura from the White House Office of Science & Technology Policy produces a weekly report on serious games that is well worth reading. Sign up for … Continue reading

Assessment, AS, FOR, and OF Learning

Approximate Reading Time: 2 minutesThe primary purpose of assessment and evaluation is to improve student learning. I came across this while working on my book. This approach has become part of the teaching ideology throughout much of Canada (2006 for most of western Canada, 2010 for … Continue reading

8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 8

Approximate Reading Time: < 1 minuteAnd so, we come to the last part: Enjoyable vs Unpleasant Students deserve transparency in the way they are to be assessed. In fact, there are two key questions to which every student should be able to expect an answer … Continue reading