Approximate Reading Time: < 1 minuteCan an Immersive Video Game Teach the Nuances of American History? | MindShift | KQED News. “The most encouraging to see is the games being launchpads for really in-depth conversations in which kids at varying academic levels feel equipped to … Continue reading
Category Archives: Educational Technology
Approximate Reading Time: < 1 minuteNo. Too much choice often interferes with learning; just like creating a simulated environment that is too real becomes counter-productive, especially with novices. Giving the learner too many things to think about too soon makes it much harder for them … Continue reading
Approximate Reading Time: 2 minutesOne of the great things about games is their potential for delivering just-in-time instruction. Most games require some sort of user assistance, whether it be instructions, in-game tutorials, or a help system. Many games integrate help and tutorial information into the gameplay … Continue reading
Approximate Reading Time: 2 minutesFar too many educational games out there are nothing more than template games skinned with educational content. I wonder why people make these kinds of games. Is it because they are easy to design, or do they really not understand what … Continue reading
Approximate Reading Time: < 1 minuteJim Gee says, “When we think of games, we think of fun. When we think of learning we think of work”. (P. 43, 2007, Good Video Games + Good Learning) Is that really true? Somewhere along the line kids begin … Continue reading
Approximate Reading Time: < 1 minuteMany people in Education seem to believe that fun and education are at odds with each other. Some years ago I did a survey with public school teachers to see if they were using games in school, and if not, … Continue reading
Approximate Reading Time: 2 minutesYes. And: No. It depends on how we define things. First, I think it’s important to distinguish between digital games and non-digital or ‘analog’ games in these discussions. Few can agree on a precise definition for ‘game’ and there has … Continue reading
Approximate Reading Time: 2 minutesIn my upcoming book I talk about the importance of teacher support for educational games. It is the 3rd pillar in my 4PEG model. In order to gain acceptance in a traditional classroom, GBL ‘objects’ need to be “canned”, meaning they need to … Continue reading