Approximate Reading Time: 2 minutesHow much of your students’ grades in your courses is subject to random chance? Is your first reaction a defensive one? “Why, NONE, of COURSE!” We all like to think we are assessing our students fairly, and that the grades … Continue reading
Category Archives: Academia
Approximate Reading Time: < 1 minutePosted on 16 January 2018 Researchers at the University of York have found no evidence to support the theory that video games make players more violent. Source: No evidence to support link between violent video games and behaviour – News … Continue reading
Approximate Reading Time: < 1 minuteThis article misses the point. Assuming robotics renders many jobs obsolete AND we have the means to provide a basic living wage to all, this has the potential to free up masses of people to spend their time on things … Continue reading
Approximate Reading Time: < 1 minuteWhat are YOU doing in your courses to encourage more women to enter and continue? The president of Harvey Mudd College shares the strategies it’s used to interest more female students in computer science. 1. Make courses more engaging. I’ve … Continue reading
Approximate Reading Time: 2 minutesThe inflated style is itself a kind of euphemism. A mass of Latin words falls upon the facts like soft snow, blurring the outlines and covering up all the details. The great enemy of clear language is insincerity. —George Orwell … Continue reading
Approximate Reading Time: < 1 minuteAcademe is full of Petruchios looking for their next Kate. Source: Abusers and Enablers in Faculty Culture This article is absolutely bang on. In academia: Abuse is normalized. Abusers destabilize their targets. Abuse thrives because co-workers enable it. It’s easier … Continue reading
Approximate Reading Time: 4 minutesThe question of what to do about smart watches in exams came across my feed. Predictably, the typical response is to simply not allow them. I’ve got news for you all….. this won’t fix the problem. Anything we do to … Continue reading
Approximate Reading Time: 6 minutesAnd 12 ways in which these ideas are problematic. Gamification is generally defined as the use of game design elements in non-game contexts. Fair enough. But this is pretty much where the article goes off the rails. (She’s not alone). … Continue reading