Approximate Reading Time: 7 minutesColleges should stop trivializing the transmission of knowledge. Source: Opinion | The Misguided Drive to Measure ‘Learning Outcomes’ I love having objective, clear-cut descriptions of what my students are supposed to learn, and nice, objective, clear-cut assessments that I can … Continue reading
Tag Archives: Academia
Approximate Reading Time: < 1 minuteWhy do we forget so much of what we read? Anthropologist Barbara J. King suggests that the answer might point toward benefits of a slower pace of teaching in the college classroom. Source: Would College Students Retain More If Professors … Continue reading
Approximate Reading Time: < 1 minuteA professor decides it’s time to reconceive how he comments on essay assignments. This is GREAT! I have taken to requiring my students to do reflections (3 Up; 3 Down – Thanks for the great idea, Ben Sawyer!) on their work … Continue reading
Approximate Reading Time: < 1 minuteI have long thought that the way to change the problem of cheating in exams (and assignments) is to reduce the risk associated with any single task. Stay tuned for future posts on how to do that. It turns out … Continue reading
Approximate Reading Time: 2 minutesThe inflated style is itself a kind of euphemism. A mass of Latin words falls upon the facts like soft snow, blurring the outlines and covering up all the details. The great enemy of clear language is insincerity. —George Orwell … Continue reading
Approximate Reading Time: < 1 minuteAcademe is full of Petruchios looking for their next Kate. Source: Abusers and Enablers in Faculty Culture This article is absolutely bang on. In academia: Abuse is normalized. Abusers destabilize their targets. Abuse thrives because co-workers enable it. It’s easier … Continue reading
Approximate Reading Time: 4 minutesThe question of what to do about smart watches in exams came across my feed. Predictably, the typical response is to simply not allow them. I’ve got news for you all….. this won’t fix the problem. Anything we do to … Continue reading
Approximate Reading Time: 6 minutesAnd 12 ways in which these ideas are problematic. Gamification is generally defined as the use of game design elements in non-game contexts. Fair enough. But this is pretty much where the article goes off the rails. (She’s not alone). … Continue reading