- My name is Katrin Becker. This is my blog. It is about Digital Games, Educational Technology, Computer Science, Academia, and sometimes Rural Life and other notions. Comments are welcome but will be edited as necessary to maintain relevance.
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“As nightfall does not come all at once, neither does oppression. In both instances, there is a twilight when everything remains seemingly unchanged. And it is in such twilight that we all must be aware of change in the air however slight, lest we become unwitting victims of the darkness.”
by Justice William O. DouglasPosts Gone By
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Category Archives: Teaching & Learning
Chalk up another one for FaceBook
Thanks to the mini-feed from FaceBook, I saw this Blog from Mark Guzdial. It is a MUST READ for anyone concerned about the enrollment malaise the computer science departments continue to face. http://www.amazon.com/gp/blog/post/PLNKUURHQRKBJYSU Here’s an excerpt: “Colin Potts, a professor … Continue reading
Posted in Academia, Computer Science, Teaching & Learning
Tagged Academia, Computer Science, Education, Teaching & Learning
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I am an Ed Tech heretic.
Thank you Freeman Dyson. http://www.edge.org/documents/archive/edge219.html#dysonf “In the modern world, science and society often interact in a perverse way. We live in a technological society, and technology causes political problems. The politicians and the public expect science to provide answers to … Continue reading
Take That, R.E.Clark….
Among the points highlighted in Clark’s recent article trashing serious games are that “…the research shows no instructional advantages of games over the other instructional approaches (such as lectures)…” and that “only poorly designed studies find learning benefits from games“. … Continue reading
R.E.Clark is at it again….
Clark, R. E. (2007). Learning from Serious Games? Arguments, Evidence, and Research Suggestions. EDUCATIONAL TECHNOLOGY, May-June 2007, 56-59. Richard E. Clark says, “My goal in this column is to offer a brief view of the current state of the evidence … Continue reading
Software Ethology, a new approach to design and analysis
I have recently been working on a new methodology for the analysis of commercial video games in order to uncover mechanisms used to support learning. I am calling this new approach Instructional Ethology. It combines structural analysis based on black … Continue reading
On Game Length
On Game Length [started Dec. 4 2006] http://www.gamasutra.com/features/20061201/qotw_01.shtml Talks about the length of games. This is of value to me because [I say] long games are ill-suited to school environments. School learning comes in bite-sized chunks, single lessons; units that … Continue reading
Posted in Game Studies, Teaching & Learning
Tagged Game Studies, Teaching & Learning
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On Wasting Valuable Lesson Time
On “wasting valuable lesson time” We must. When ‘content’ is stripped of its context, which MUST include those pesky extraneous details, it becomes disconnected. No wonder learners can’t remember stuff. Virtually all of the memory tricks we use to help … Continue reading

