Software Ethology, a new approach to design and analysis

Approximate Reading Time: 2 minutesI have recently been working on a new methodology for the analysis of commercial video games in order to uncover mechanisms used to support learning. I am calling this new approach Instructional Ethology. It combines structural analysis based on black … Continue reading →

The Massively Multi-Player Online School

Approximate Reading Time: 4 minutesA typical encounter at a yet-to-be built massively multiplayer online school: Suddenly, Amy realized that unless they all worked together, they wouldn’t get out alive. She wiggles the fuzzy slippers dangling from her swinging feet and glances out the window … Continue reading →

Great Simulations and a Kitten

Approximate Reading Time: 3 minutesDo Animals Play Games? I guess it is always possible to discuss definitions, but if one is willing to accept a common-sense definition of play, then animals absolutely play. Kittens (and almost all adult cats) often ‘play’ when alone, which … Continue reading →

Lost Dog

Approximate Reading Time: 5 minutesThis story was originally written May 31 1998. Republished on June 13 2007 Copyright, K.Becker Today was one of *those* days. I went downstairs to check on the 2 little mallards that hatched a few days ago only to find … Continue reading →