Gene Rummy Released!

Approximate Reading Time: < 1 minute Gene Rummy is now available! Both the Full and Novice versions are available for purchase now! Gene Rummy is a bunny-themed card game that helps teach the basic principles of Mendelian inheritance. We’ve all heard the idiom: “breeding like rabbits”. Well, here … Continue reading

Games You Can’t Win – Online First – Springer

Approximate Reading Time: < 1 minute Dana Ruggiero, Katrin Becker Abstract A common notion in games for learning is that the player must win the game. But is it always necessary for the player to win in order to ‘get’ the message that the game is trying to … Continue reading

Does Greater Complexity in a Game Equal More Fun?

Approximate Reading Time: 1 minute Nope. Certainly not always; I would even go so far as to say that there is a point of diminishing return. At some point a game can become so complex that it becomes too much. Looking at complexity with respect … Continue reading

Worth Sharing: Doing Educational Gaming Right

Approximate Reading Time: < 1 minute A few weeks ago, I had the pleasure of playing Upper One Games’ Never Alone, or Kisima Injitchuna. It was a relatively simple puzzle-platformer game that on the merits of gameplay doesn’t do anything too drastic from the norm. However, … Continue reading

Can a serious game still be effective if no-one plays it?

Approximate Reading Time: < 1 minute I’m not sure how I feel about putting a cutsie skin on tetris when the blocks are made to represent slaves (i.e. people) and the ‘board’ is a slave ship. I think I get the idea they are trying to … Continue reading

There’s STILL Trouble in River City, Apparently

Approximate Reading Time: 3 minutes APA Says Video Games Make You Violent, but Critics Cry Bias. It’s disappointing, but really not surprising to see the APA come out with a pronouncement like this.   It is pretty clear that the approach was (as it often … Continue reading

Can serious games encourage persistent behaviors?

Approximate Reading Time: 2 minutes Studies on the use of reinforcement have shown that unpredictable reinforcement schedules lead to behavior changes that persist the longest.  Since games are driven by cycles of player actions and corresponding feedback, is it possible to provide unpredictable reinforcement in … Continue reading