Approximate Reading Time: < 1 minuteIt may be helpful for any of your students taking a research methods course or working on a research based thesis or dissertation. It is particularly useful for those in education or the social sciences but may also have some … Continue reading
Category Archives: Educational Technology
Approximate Reading Time: < 1 minuteHere’s a great resource for anyone interested in using games and gamification in the classroom. Source: The Ultimate Alternate Reality Gamified Transmedia Classroom Toolkit Be the first to like. Like Unlike … Continue reading
Approximate Reading Time: 1 minuteNope. Certainly not always; I would even go so far as to say that there is a point of diminishing return. At some point a game can become so complex that it becomes too much. Looking at complexity with respect … Continue reading
Approximate Reading Time: < 1 minuteThere seems to be continued confusion about the distinctions between games, gamification, and game based learning. This talk by Sebastian Deterding is now several years old, but it’s as relevant now as it was then. This talk focuses on gamification; … Continue reading
Approximate Reading Time: < 1 minuteThis is Part 18 in my continuing saga of my current iteration of a gamified course. Most of my students are well on their way. We have spent a lot of time talking about the way the course is organized … Continue reading
Approximate Reading Time: < 1 minuteIt’s not the badges that are meaningful – it’s what they represent. If the the thing they represent is meaningful then the badge is meaningful. It also helps if the badge is recognized as a form of credential. Interesting that this … Continue reading
Approximate Reading Time: < 1 minuteA few weeks ago, I had the pleasure of playing Upper One Games’ Never Alone, or Kisima Injitchuna. It was a relatively simple puzzle-platformer game that on the merits of gameplay doesn’t do anything too drastic from the norm. However, … Continue reading
Approximate Reading Time: 2 minutesWhat if all instructors could access the students’ badges (or other credentials). This could ultimately have far-reaching implications for how students earn credit, what kind of work they are required to do in their classes, and more. I once designed an inquiry-based … Continue reading