Being a Woman in Computer Science – A Cautionary Tale, Part 2 of 3, Working in the Field

Approximate Reading Time: 5 minutes This is a continuation of yesterday’s post. It picks up where the other left off, at the end of my student days. I defended my Master’s Thesis and just continued on where I was. My thesis examined the introductory CS … Continue reading

Being a Woman in Computer Science – A Cautionary Tale, Part 1 of 3, The Student Years

Approximate Reading Time: 6 minutesI no longer consider myself to “in” computer science, although I will always consider myself both an academic and a computer scientist. (There’s an older version of part of this story here.) I grew up at a time when women … Continue reading

How I Got Into Computer Science (Many Happy Years)

Approximate Reading Time: 3 minutesNext week I am meeting with a bunch of young women in our department‘s CS and CIS programs, so I’ve been thinking about how I got into computer science, and why I stayed. Here’s my tale of how I got … Continue reading

Gamification 101[21]: Reaching Out to My Students

Approximate Reading Time: < 1 minuteThis is the continuing saga of my current iteration of a gamified course (#21). In a previous post I said I would send out personal emails to all my students, telling them how they are doing and what they need to do to … Continue reading

Worth Sharing: Peter Higgs: I wouldn’t be productive enough for today’s academic system | Science | The Guardian

Approximate Reading Time: < 1 minuteI know it’s a few years old, but this is really worth a read. It is sobering to consider what we have given up with our current capitalistic, competitive academic system. Universities are not businesses and shouldn’t be run that … Continue reading

Gamification 101[20]: Bona Fide Criterion-Referenced Assessment

Approximate Reading Time: 4 minutesIf we really intend to assess people according to described criteria, and if we really want to let go of the simpler time-referenced assessment, then we should be willing to accept evidence created by our students regardless of when, where, or why it was created, right?

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Games You Can’t Win – Online First – Springer

Approximate Reading Time: < 1 minuteDana Ruggiero, Katrin Becker Abstract A common notion in games for learning is that the player must win the game. But is it always necessary for the player to win in order to ‘get’ the message that the game is trying to … Continue reading

Raking Leaves

Approximate Reading Time: < 1 minuteThe last few weeks I’ve been watching the groundskeepers at my university clearing leaves with big gas leaf-blowers. It is loud and stinky and they don’t seem to be very efficient. It seems to take several minutes to clear about … Continue reading