BeckerBlog Clip Show, 1st Edition: Who Teaches Teachers?

Approximate Reading Time: 2 minutesIn the last few months the readership of this blog has increased significantly, which is really great, and it has occurred to me that there have been some pretty good posts in the past that are worth bringing up again. … Continue reading

Where is the Value-Added in the Flipped Classroom?

Approximate Reading Time: 3 minutesI’ve been pondering the concept of the “flipped classroom” for some time now. This article speaks to a lot of the things I’ve been thinking. Historian Rachel Hope Cleaves recently identified a recurring meme in the history of food advertising: … Continue reading

Gamification 101[16]: End of Week Two

Approximate Reading Time: < 1 minuteThis is Part 16 in my continuing saga of my current iteration of a gamified course. SO at the end of week two I have a greater % of students with “points on the board” than I ever have. This … Continue reading

Worth Sharing: Rex Murphy: Institutes of lower education | National Post

Approximate Reading Time: < 1 minuteSome universities — and, in particularly, some humanities departments — have, over the last few decades, wandered far from the primary purpose of what these institutions were designed for: to teach what is worth knowing; to train the intellect; to … Continue reading

Gamification 101[15]: Efficient Marking that Doesn’t Short-Change Your Students

Approximate Reading Time: 3 minutesThis is Part 15 in my continuing saga of my current iteration of a gamified course. Given that this design allows for students to submit up to 60 different items for assessment (some of which have multiple parts) as well … Continue reading

Games vs Game-based Learning vs Gamification : New Infographic, but still wrong.

Approximate Reading Time: < 1 minuteThis same group (Upside Learning) posted a very similar infographic back in June. Although a few things have been changed, the table they present to show the differences is identical to the one they published in June. Sadly, it may … Continue reading

Gamification 101[14]: 5 Ways to Make Marking Easier…

Approximate Reading Time: 5 minutesThis is Part 14 in my continuing saga of my current iteration of a gamified course. A key aspect of my gamified course design is that there be fast turn-around of assessment. It is not uncommon in more traditional courses for … Continue reading

Worth Sharing: A List of Institutions with Graduate Level Games Research Positions

Approximate Reading Time: < 1 minuteHome page of the Digital Gaming Research Assocation (DiGRA) Student Representatives Source: Games Research Positions – digrastudents.org 1 person likes this post. Like Unlike … Continue reading