Approximate Reading Time: 2 minutesThought I should upload a few of my more recent talks. This one is from the CNIE conference in May 2014 that I did with Dana Ruggiero. [P] Presentation Ruggiero, D. & Becker, K. (2014) The Virtue of Failure: Designing … Continue reading
Category Archives: Games
Approximate Reading Time: < 1 minuteInstructional Strategies for Use with Games Interested in using games in the classroom but not quite sure how? My upcoming book will have an extensive set of supplementary materials, from summaries of the theories and models discussed in the book, to … Continue reading
Approximate Reading Time: < 1 minutePutting everything that has to with learning and games under one name obscures the complexity of the field. We should use TWO terms: Game-Based Learning for the learner’s perspective, and Game Pedagogy for the teacher’s perspective. bookblog:game-based_learning_vs_game_pedagogy [Magic Bullet Games]. 1 … Continue reading
Approximate Reading Time: < 1 minuteAnother sneak peek to my book. This one outlines instructional theories relevant to GBL. bookblog:dgbl_instructional_theories [Magic Bullet Games]. Be the first to like. Like Unlike … Continue reading
Approximate Reading Time: < 1 minuteAnother sneak peek to my book. This one outlines learning theories relevant to GBL. 2 people like this post. Like Unlike … Continue reading
Approximate Reading Time: < 1 minuteProgress on my book is proceeding, albeit slowly. The first few chapters are the hardest for me, as they involve a whole lot of background research to make sure the information is up to date. Interestingly, it is actually more … Continue reading
Approximate Reading Time: 3 minutesHow many people actually take the time to check the things they cite? Even worse, how many bother to check what they quote? I’ve complained about this before. When I want to cite some seminal bit of information, I usually … Continue reading
Approximate Reading Time: < 1 minuteHouzz-it: A fine example of a South African Serious Game done right – htxt.africa A conference on Serious Games would be incomplete without an example of a real-life Serious Game that has been done properly. From the presentation I’ve just … Continue reading