Katrin Becker, PhD

Photo by: Ken Bendiksen
(Systems + Instructional) * (Analyst + Designer)

consultant, coach, author, speaker, educator, agronomist

  President and Educational Officer at Mink Hollow Media Ltd.    Treasurer, ACCP/CAID  Check here for a list of my other publications   The Becker Blog    Licensed ARBA Rabbit Registrar    Mink Hollow Rabbitry    Adjunct Professor @ Mount Royal University  2013 IAP-DDL-AECT Crystal Award for innovative and outstanding multimedia-based distance learning courses and distance learning projects.   Founder of the School Hatching Program and Chief Agronomist at Mink Hollow Farm

The Becker Blog

  • My Book is Finally OUT!!!! (2024/11/01 17:04)
    Approximate Reading Time: < 1 minute Eight years in the making….. It is the first volume of three, meant to be a super easy introduction to the whys and hows of meaningful gamification in an educational setting – both formal and corporate. It is a relatively … Continue reading →
  • Renos of the Mind… (2024/09/09 15:09)
    Approximate Reading Time: < 1 minute So, I’ve been going through a LOT of emotional stuff in the last few years. Personal, relational, professional, you name it. Curious: I tend to write in a private journal when I’m going through stuff, and I write here only … Continue reading →
  • Looking Ahead at Gamification of Education (a.k.a. Gameful Learning) (2024/01/29 16:00)
    Approximate Reading Time: < 1 minute This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia I was asked: Looking ahead, what innovations and trends do you anticipate in the … Continue reading →
  • Accessibility and Inclusivity in Education Using Gamification (a.k.a. Gameful Learning) (2024/01/26 16:00)
    Approximate Reading Time: < 1 minute This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia I was asked: What strategies can be employed to ensure that games, gamification, and … Continue reading →
  • Tackling Real-World Problems in Education Using Gamification (a.k.a. Gameful Learning) (2024/01/22 16:00)
    Approximate Reading Time: < 1 minute This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia I was asked: How can games, gamification and simulations be designed to tackle complex, … Continue reading →
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