Worth Sharing: This Is Not a Game: How SXSW Turned GamerGate Abuse Into a Spectator Sport – The Daily Beast

Approximate Reading Time: < 1 minute Clearly, we still have a LONG way to go, and a lot of work to do. Citing ‘violent threats,’ SXSW canceled a panel about harassment in games, as well as a pro-GamerGate panel that cropped up as a counterpunch. But … Continue reading

Worth Repeating: Deterding’s 9.5 Theses on the Power and Efficacy of Gamification

Approximate Reading Time: < 1 minute There seems to be continued confusion about the distinctions between games, gamification, and game based learning. This talk by Sebastian Deterding is now several years old, but it’s as relevant now as it was then. This talk focuses on gamification; … Continue reading

Gamification 101[18]: End of Week Three

Approximate Reading Time: < 1 minute This is Part 18 in my continuing saga of my current iteration of a gamified course. Most of my students are well on their way. We have spent a lot of time talking about the way the course is organized … Continue reading

What Could Be Gained If Every Course at Your School Were Gamified?

Approximate Reading Time: 2 minutes What if all instructors could access the students’ badges (or other credentials). This could ultimately have far-reaching implications for how students earn credit, what kind of work they are required to do in their classes, and more. I once designed an inquiry-based … Continue reading

Gamification 101[17]: What Does a Gamified Grading Application Need to Have?

Approximate Reading Time: 3 minutes This is Part 17 in my continuing saga of my current iteration of a gamified course. As I’ve said before, current course management systems don’t have the flexibility required to accommodate a gamified design such as mine (here and here). … Continue reading

Magician or Wizard: When it Come to Tech, Which One are You?

Approximate Reading Time: < 1 minute Forget about “Digital Natives” when it comes to technology. What really counts is whether you are a magician or merely a wizard? You see, when it comes to tech, being a wizard is not what one might hope. Don’t get … Continue reading

Gamification 101[16]: End of Week Two

Approximate Reading Time: < 1 minute This is Part 16 in my continuing saga of my current iteration of a gamified course. SO at the end of week two I have a greater % of students with “points on the board” than I ever have. This … Continue reading

Gamification 101[15]: Efficient Marking that Doesn’t Short-Change Your Students

Approximate Reading Time: 3 minutes This is Part 15 in my continuing saga of my current iteration of a gamified course. Given that this design allows for students to submit up to 60 different items for assessment (some of which have multiple parts) as well … Continue reading