Approximate Reading Time: 5 minutesThis is Part 14 in my continuing saga of my current iteration of a gamified course. A key aspect of my gamified course design is that there be fast turn-around of assessment. It is not uncommon in more traditional courses for … Continue reading
Tag Archives: COMP1103
Approximate Reading Time: < 1 minuteThis is Part 13 in my continuing saga of this year’s gamified course. Term has started. The last day to change classes is tomorrow, so I’ll go through the discussion group, website, all the quest logs, etc. then to make sure … Continue reading
Approximate Reading Time: 3 minutesThis is Part 12 in my continuing saga of my current iteration of a gamified course. Time to talk about the grading and submission system. I’ve already said that the existing course management systems aren’t up to the task of … Continue reading
Approximate Reading Time: 2 minutesThis is Part 11 in my continuing saga of my current iteration of a gamified course. The first class is today, and I think I’m pretty much ready. Here’s what I have: My institution uses Blackboard, but I don’t, so … Continue reading
Approximate Reading Time: 2 minutesThis is Part 10 in my continuing saga of my current iteration of a gamified course. The design of this class is more complex than most other classes. Remember that I have 20 different kinds of things that students can do. … Continue reading
Approximate Reading Time: 4 minutesThis is Part 9 in my continuing saga of my current iteration of a gamified course. It occurs to me that it might be worth spending a little more time exploring the process of coming up with new quests. I spend … Continue reading
Approximate Reading Time: 2 minutesThis is Part 8 in my continuing saga of my current iteration of a gamified course. So far I have talked about deadlines, the difficulty of modularizing, scoring, and the quests. I finished reviewing my quests from the last year. Most … Continue reading
Approximate Reading Time: 3 minutesThis is Part 7 in my continuing saga of my current iteration of a gamified course. It’s time to talk about the quests. Let me get this out of the way right at the start. It really isn’t necessary to call … Continue reading