Approximate Reading Time: 2 minutesThis is Part 6 in my continuing saga of my current iteration of a gamified course. In a course where assessment is primarily attainment based rather than time-based, and that uses criterion-referenced rather than norm-referenced measures, getting the learning tasks (assignments, quests, etc.) right is … Continue reading
Tag Archives: COMP1103
Approximate Reading Time: < 1 minuteThis is Part 4 in my continuing saga of my current iteration of a gamified course. Last time I ended with a high-level course map. Maybe you can see why many of these “modules” actually need to be interleaved. So that … Continue reading
Approximate Reading Time: < 1 minuteThis is Part 4 in my continuing saga of my current iteration of a gamified course. Last time I ended with a high-level course map. Maybe you can see why many of these “modules” actually need to be interleaved. So that … Continue reading
Approximate Reading Time: 2 minutesThis is Part 3 in my continuing saga of my current iteration of a gamified course. I had decided to modularize the course so I could offer my students pre-tests. This is the kind of course where many students will already know … Continue reading
Approximate Reading Time: < 1 minuteThis is Part 2 in my continuing saga of my current iteration of a gamified course. Last time I mentioned one of the changes I implemented last year was to offer small bonuses for getting things in by a particular … Continue reading
Approximate Reading Time: 2 minutesI’m just about to start term with a gamified course. I’ve been developing this design for a number of years now and thought I’d provide a bit of a journal on what we I am doing and how it’s going. My … Continue reading