The Gamification of Everything

Approximate Reading Time: 3 minutesI really hate that term. My fear is that it will stick though. Don’t get me wrong – there are some very useful things that are being called gamification. Many of them aren’t new though. There’s also a lot of … Continue reading →

Theories of Games and Interaction for Design (10: 3 Responses)

Approximate Reading Time: 6 minutesThese are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are required to post three responses/reactions to queries posted by other … Continue reading →

Theories of Games and Interaction for Design (10: 3 Queries)

Approximate Reading Time: 4 minutesThese are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of … Continue reading →

Where I’ve Been (to Nov. 10 2012)

Approximate Reading Time: < 1 minuteMichael Geist – Canadian Copyright Reform In Force: Expanded User Rights Now the Law This morning, the majority of Bill C-11, the copyright reform bill, took effect, marking the most significant changes to Canadian copyright law in decades. While there … Continue reading →

Melancholy Anniversaries

Approximate Reading Time: 3 minutesTwo years ago this weekend my life, and that of my family, changed. Two years ago this weekend, I got a call from my mom telling me my brother was dying. He was about to turn 56, and about to … Continue reading →

University Calendar Important Dates – How to do it Right

Approximate Reading Time: < 1 minuteWhy is it that the things that people tend to check more often than anything, including the list of important dates, are so devilishly hard to find on most university websites.   I mean, REALLY. This is the modern world … Continue reading →

Where I’ve Been (to Nov. 3 2012)

Approximate Reading Time: < 1 minuteWebQuest Design Patterns This is a list of patterns derived from existing WebQuests that are instructionally solid. To qualify as a design pattern, the lesson should be easily modified to cover different content while using the same basic structure. Each … Continue reading →

Best Donkey Kong Image ever!

Approximate Reading Time: < 1 minutePosted with permission. (c) L.J. Anderson 3 people like this post. Like Unlike … Continue reading →