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Democratizing Information Technology

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Games

These are books that deal with games of all sorts, including both digital and traditional (non-digital) games.

Gameful Learning: A Practical Guide to Gamification for the Classroom

Gameful Learning: A Practical Guide to Gamification for the Classroom

By Katrin Becker

The Guide to Computer Simulations and Games 1.1

The Guide to Computer Simulations and Games 1.1

By Katrin Becker

101 Instructional Strategies for Digital Game-Based Learning

101 Instructional Strategies for Digital Game-Based Learning

By Katrin Becker

Choosing and Using Digital Games in the Classroom – A Practical Guide

Choosing and Using Digital Games in the Classroom – A Practical Guide

By Katrin Becker

Learning, Education and Games. Volume Two: Bringing Games into Educational ContextsTWO Chapters

Learning, Education and Games. Volume Two: Bringing Games into Educational Contexts

By Katrin Becker, Lisi Gopin and Scott Nicholson

Learning, Education and Games. Volume One: Curricular and Design ConsiderationsInvited Chapter!

Learning, Education and Games. Volume One: Curricular and Design Considerations

By Katrin Becker

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