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You are here: Home / Library / Learning, Education and Games. Volume Two: Bringing Games into Educational Contexts

Learning, Education and Games. Volume Two: Bringing Games into Educational Contexts

By Katrin Becker, Lisi Gopin and Scott Nicholson

Learning, Education and Games. Volume Two: Bringing Games into Educational Contexts
TWO Chapters
  • Publisher: ETC Press
  • Editor: Karen Schrier Shaenfeld
  • Edition: 1st
  • ISBN: 9781329703568
  • Published: April 10, 2016
Buy from lulu.comDownload from ETC Press

We have TWO Chapters in this book:

Selection Criteria for Using Commercial Off the Shelf Games (COTS) for Learning, (Ch. 2), with Katrin Becker & Lisi Gopin

Gamifying the Classroom: Pros and Cons, (Ch. 3), with Katrin Becker and Scott Nicholson


Tagged with: Computer Science, Educational Technology, Game Design and Development, Games, Teaching & Learning

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