Course Design is Scholarly Work and Deserves Attribution

Approximate Reading Time: 3 minutesMy course websites used to be public, but I got tired of others taking my design work w/o permission or attribution. Now most of my courses are password protected. I hadn’t really thought about my syllabi until last year when … Continue reading

Design Principles | Android Developers

Approximate Reading Time: < 1 minute  Design Principles | Android Developers. Enchant Me Delight me in surprising ways Real objects are more fun than buttons and menus Let me make it mine Get to know me Simplify My Life Keep it brief Pictures are faster … Continue reading

Gamification: Are Badges and Points Enough? Will Monetary Rewards Fix It?

Approximate Reading Time: 2 minutesBadges, points, and leaderboards: Is Gamification good or bad? The short answer is: YES. Part of the problem is that some people who are jumping on the gamification bandwagon don’t actually know much about games. Like a great many other … Continue reading

Gamasutra – Features – The Top 10 Things The Game Industry Can Learn from Film Production

Approximate Reading Time: < 1 minuteWell worth the read: How do we utilize these ideas to make higher quality games faster, cheaper? Let’s review! Pre-Production: Develop solid game concepts before production crews are brought in Vet concepts in a similar way to the film script … Continue reading