R.E.Clark is at it again….

Approximate Reading Time: 2 minutesClark, R. E. (2007). Learning from Serious Games? Arguments, Evidence, and Research Suggestions. EDUCATIONAL TECHNOLOGY, May-June 2007, 56-59. Richard E. Clark says, “My goal in this column is to offer a brief view of the current state of the evidence … Continue reading

Visual-Syntactic Text Formatting

Approximate Reading Time: < 1 minuteIt’s been a long time since I’ve seen anything really new when it comes to presenting text, but this one looks like it has a lot of potential. Here is a link to the original article (the samples below come … Continue reading

Software Ethology, a new approach to design and analysis

Approximate Reading Time: 2 minutesI have recently been working on a new methodology for the analysis of commercial video games in order to uncover mechanisms used to support learning. I am calling this new approach Instructional Ethology. It combines structural analysis based on black … Continue reading

On Game Length

Approximate Reading Time: < 1 minuteOn Game Length [started Dec. 4 2006] http://www.gamasutra.com/features/20061201/qotw_01.shtml Talks about the length of games. This is of value to me because [I say] long games are ill-suited to school environments. School learning comes in bite-sized chunks, single lessons; units that … Continue reading

On Wasting Valuable Lesson Time

Approximate Reading Time: < 1 minuteOn “wasting valuable lesson time” We must. When ‘content’ is stripped of its context, which MUST include those pesky extraneous details, it becomes disconnected. No wonder learners can’t remember stuff. Virtually all of the memory tricks we use to help … Continue reading

The Massively Multi-Player Online School

Approximate Reading Time: 4 minutesA typical encounter at a yet-to-be built massively multiplayer online school: Suddenly, Amy realized that unless they all worked together, they wouldn’t get out alive. She wiggles the fuzzy slippers dangling from her swinging feet and glances out the window … Continue reading

There are no wrong answers

Approximate Reading Time: < 1 minuteI was at a conference recently, at a workshop where we were given an exercise that included a brainstorming activity. Among the guidelines was the now-all-too-common refrain: “There are NO wrong answers!” Poppycock. There are too wrong answers! Plenty of … Continue reading

The ID / AI Connection

Approximate Reading Time: 2 minutesI’ve noticed that quite a few big names in ID (Instructional Design: Papert, Schank, Merrill,..) have backgrounds in AI (Artificial Intelligence, rather than the other AI) I find this a little disconcerting. In some sense the application of concepts from … Continue reading