This Year and Up and Coming

  1. Keynote Katrin Becker (2013) The Calm and The Storm: Simulation and Games (Why All Games are Simulations and the Challenges of Using Simulations and Games for Learning) IASTED International Conference on Modelling and Simulation (MS 2013), Banff, Canada, July 17, 2013
  2. Katrin Becker (2013, in preparation) Selection Criteria for Using Commercial Off the Shelf Games (COTS) for Learning, (Ch. 2.2) in IGDA Learning and Education Games (tentative title) edited by Karen Schrier, ETC Press, In Progress [color=green]SG [color=red]GD
  3. Scott Nicholson, Katrin Becker (2013, in preparation) Gamifying the Classroom: Pros and Cons, (Ch. 2.3) in IGDA Learning and Education Games (tentative title) edited by Karen Schrier, ETC Press, In Progress [color=green]SG [color=red]GD
  4. Scot Osterweil, John Murphy, Robert Lockhart, Katrin Becker, Grant Tumen (2013, in preparation) Methods of Design, an Overview of Game Design Techniques, (Ch. 4.2) in IGDA Learning and Education Games (tentative title) edited by Karen Schrier, ETC Press[color=green]SG [color=red]GD
  5. J. Parker and K. Becker (2013, in press), The Simulation-Game Controversy: What is a Ludic Simulation? International Journal of Games and Computer-Mediated Simulations (special issue on Ludic Simulations) 2013 [color=green]SG [color=red]GD
  6. Katrin Becker (2013) Gene Rummy: A Card Game about Mendelian Genetics, Workshop to be presented at 35th Annual ABLE Meeting (Association for Biology Laboratory Education), University of Calgary, Calgary, AB, June 25-28, 2013 [color=green]SG [color=red]GD [color=mulberry]B
  7. [GAME Mink Hollow Media, Ltd. (2013 in development)) Gene Rummy: A Card Game about Mendelian Genetics Card Game (non-digital)
  8. Jim Parker and Katrin Becker (2013, in progress) The Leading Edge of Advergaming, Calgary Council for Advanced Technology (CCAT), June 19, 2013. [color=green]SG [color=#FF66FF]PD
  9. Presentation Dana Ruggiero, Katrin Becker, Darren Garside (2013) Games You Can't Win, to be presented at 2013 Congress of the Humanities and Social Sciences Canadian Game Studies Association (CGSA), “@ the Edge” Victoria, BC, June 4 & 5 [color=red]GS

Previous Years

[color=limegreen]G Mink Hollow Media, Ltd. (2012) Coffee Traders Invaders Advergame, published by Cochrane Coffee Traders [color=green]SG [color=red]GD [color=limegreen]G Mink Hollow Media, Ltd. (2012) Pizzaroids Advergame, published by Mink Hollow Media, Ltd. [color=green]SG [color=red]GD [color=limegreen]G Mink Hollow Media, Ltd. (2012) War of the Swirls Advergame, published by MacKay's Cochrane Ice Cream. [color=green]SG [color=red]GD [color=limegreen]G Mink Hollow Media, Ltd. (2012) ViPER: Mission to Mars Educational Game, published by Science Alberta Foundation [color=green]SG [color=red]GD [color=limegreen]ET [color=blue]ID

Books, Book Chapters (detail)

  1. Katrin Becker & J.R.Parker (2011), The Guide to Computer Simulations and Games, Wiley Publishing, Inc. Book Site
  2. Katrin Becker (2010) Distinctions between games and learning: A review of the literature on games in education, (2010) (ch. 2, pp.22-54) In R. V. Eck (Ed.), Gaming & Cognition: Theories and Perspectives From the Learning Sciences. Hershey, PA: IGI Global Publishing [color=limegreen]ET [color=green]SG
  3. Katrin Becker and J.R.Parker (2009) A Simulation Primer, (ch. 1, pp.1-24) in Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments|edited by David Gibson & Young Kyun Baek, Information Science Reference, IGI Global Publishing
  4. Katrin Becker (2009) in Lexicon of Online and Distance Education|edited by Lawrence A. Tomei, Rowman & Littlefield Education [color=limegreen]ET [color=#FF66FF]PD
  5. Katrin Becker (2008) The Invention of Good Games: Understanding Learning Design in Commercial Videogames, Doctoral Dissertation, University of Calgary, Feb. 2008 [color=limegreen]ET [color=green]SG [color=blue]ID
  6. Katrin Becker and J.R.Parker (2008) On Choosing Games And What Counts as a “Good” Game, in Handbook of Research on Effective Electronic Gaming in Education edited by Richard Ferdig, Information Science Reference, IGI GLobal Publishing [color=orange]GS
  7. Katrin Becker (2008), Video Game Pedagogy: Good Games = Good Pedagogy, (CH. 5, pp. 73-125), in Games: Their Purpose and Potential in Education edited by Christopher T. Miller, Springer Publishing [color=limegreen]ET [color=blue]ID [color=red]GD [color=green]SG
  8. Christopher T. Miller, Sebastian Loh, Katrin Becker, Luca Botturi, Michael Barbour, Kim Nettleton, Atsusi Hirumi, Lloyd Rieber, Elizabeth Simpson (2008) Predicting the Future from Multiple Perspectives: Current Problems and Future. Potentials for Educational Games, (Ch. 9, pp 219-249), in Games: Their Purpose and Potential in Education edited by Christopher T. Miller, Springer Publishing [color=limegreen]ET [color=green]SG
  9. Katrin Becker (2007) Pedagogy in Commercial Video Games, (Vol 1. Ch 34), in Online and Distance Learning: Concepts, Methodologies, Tools and Applications edited by Dr. Lawrence Tomei, Information Science Reference (previously published in Games and Simulations in Online Learning: Research and Development Frameworks, Information Science Publishing edited by David Gibson, Clark Aldrich and Marc Prensky 2006 (Ch. 2 p.21-47) http://www.igi-pub.com/) [color=limegreen]ET [color=green]SG [color=red]GD
  10. Katrin Becker (2006) Pedagogy in Commercial Video Games, in Games and Simulations in Online Learning: Research and Development Frameworks, Information Science Publishing edited by David Gibson, Clark Aldrich and Marc Prensky 2006 (Ch. 2 p.21-47) http://www.igi-pub.com/| [color=limegreen]ET [color=red]GD [color=blue]ID
  11. Katrin Becker (1983) Topics and Tools in the Introductory Computer Science Curriculum. (1983-130-19), M.Sc. Thesis [color=deepskyblue]CS [color=limegreen]ET

Journals

All publications listed in this section are fully refereed.

  1. Katrin Becker (2011) The Magic Bullet: A Tool for Assessing and Evaluating Learning Potential in Games, International Journal of Game Based Learning Vol. 1 No. 1 p.19-31 [color=limegreen]ET [color=#FF66FF]PD [color=orange]GS
  2. Katrin Becker (2011) Studying Commercial Games: Justifying Choices, Journal of Game Design and Development Education, Vol.1 No. 1 p.51-62 [color=limegreen]ET [color=#FF66FF]PD [color=orange]GS
  3. J.R.Parker, Katrin Becker, and Ben Sawyer (2008) Re-Reconsidering Research on Learning from Media: Comments on Richard E. Clark’s Point of View column on Serious Games Educational Technology Magazine, January/February 2008, p.39-43 [color=limegreen]ET [color=green]SG
  4. Katrin Becker (2008) The Use of Unfamiliar Words: Writing and CS Education, The Journal of Computing Science in Colleges Volume 24, Number 2, pp 13-19 http://www.ccsc.org/northwest/2008 Consortium for Computing Science in Colleges Northwest Conference, to be presented at the CCSC-NW conference to be held October 10 and 11, 2008 in Ashland, Oregon. [color=deepskyblue]CS [color=limegreen]ET
  5. Katrin Becker (2007) Classifying Learning Objectives in Commercial Games, Loading... Journal of the Canadian Games Study Association 2007 Vol.1 No.1. [color=limegreen]ET [color=red]GD [color=green]SG [color=blue]ID
  6. Katrin Becker and J. R. Parker (2007) Serious Games + Computer Science = Serious CS, The Journal of Computing Science in Colleges Volume 23, Number 2, pp 40-46 Consortium for Computing Science in Colleges Northwest Conference, also presented at the CCSC-NW conference McMinnville, Oregon, October 12 and 13, 2007. ( presentation) [color=deepskyblue]CS [color=green]SG
  7. Katrin Becker (2007) Digital Game Based Learning, Once Removed: Teaching Teachers, British Journal of Educational Technology, SIG-GLUE Special Issue on Game-Based Learning 2007, Vol. 38 No. 3, pp 478-488 [color=limegreen]ET [color=#FF66FF]PD
  8. Katrin Becker (2006) First Principles of CS Instruction, The Journal of Computing Science in Colleges Volume 22, Number 2, pp 77-84 Consortium for Computing Science in Colleges Northwest Conference, presented at the CCSC-NW conference October 6 and 7, 2006. (presentation) [color=deepskyblue]CS [color=blue]ID
  9. Katrin Becker (2005) Cutting Edge Research by Undergraduates on a Shoestring? The Journal of Computing Science in Colleges Volume 21, Number 1, October 2005, pp 160-168 Consortium for Computing Science in Colleges Northwest Conference, October 14-15 2005, Bothell, Washington ( presentation slides pdf) [color=deepskyblue]CS
  10. Katrin Becker (2004) Reconciling a Traditional Syllabus with an Inquiry-Based Introductory Course The Journal of Computing Science in Colleges Volume 20, Number 2, December 2004, pp 28-37 Consortium for Computing Science in Colleges Northwest Conference, October 8-9 2004, Salem, Oregon [color=deepskyblue]CS [color=blue]ID
  11. Katrin Becker (2003) A Multiple Intelligences Approach to Teaching Number Systems The Journal of Computing Science in Colleges Volume 19, Number 2, December 2003, pp 6-17 Consortium for Computing Science in Colleges Northwest Conference, October 3-4 2003, Ellensburg, Washington presentation [color=deepskyblue]CS [color=blue]ID
  12. Katrin Becker (2002) Back to Pascal: Retro But Not Backwards. Published in The Journal of Computing Science in Colleges V18, No. 2, December 2002, pp 17-27 [color=deepskyblue]CS
  13. Katrin Becker (2001) Teaching with Games: The Minesweeper and Asteroids! Experience. (2001-687-10) Published in The Journal of Computing in Small Colleges V17, No. 2, December 2001, pp 22-32 [color=deepskyblue]CS [color=green]SG
  14. Katrin Becker and Melissa Beacham. A Tool for Teaching Advanced Data Structures To Computer Science Students: An Overview of the BDP System . (2000-653-05) Published in The Journal of Computing in Small Colleges V16, No. 2, January 2001, pp 65-71 [color=deepskyblue]CS

Conference Papers (refereed)

  1. Katrin Becker (2012) Serious Instructional Design: ID for Digital Simulations and Games SITE 2012–Society for Information Technology & Teacher Education International Conference 2012, Austin, Texas, USA; March 5-9, 2012 [color=green]SG [color=red]GD [color=blue]ID
  2. Katrin Becker (2012) A Magic Bullet for Assessing Games for Learning SITE 2012–Society for Information Technology & Teacher Education International Conference 2012, Austin, Texas, USA; March 5-9, 2012 [color=green]SG [color=red]GD [color=blue]ID
  3. Katrin Becker (2010) Evaluating Educational Videogames: A Magic Bullet, CNIE Conference 2010, “Heritage Matters: Inspiring Tomorrow” Saint John, New Brunswick, May 16-19, 2010, paper, Slides [color=limegreen]ET [color=red]GD [color=green]SG [color=#FF66FF]PD
  4. Katrin Becker (2010) The Clark-Kozma Debate in the 21st Century , CNIE Conference 2010, “Heritage Matters: Inspiring Tomorrow” Saint John, New Brunswick, May 16-19, 2010, paper, Slides [color=blue]ID [color=limegreen]ET [color=#FF66FF]PD
  5. Katrin Becker (2009) How Do Researchers Choose Commercial Games for Study?, Future Play 2009 @ GDC Canada Vancouver, BC May 12-13, 2009 slideshare slides [color=red]GS
  6. Katrin Becker (2009) Yet Another Magic Bullet: A Tool for Assessing and Evaluating Learning Potential In Games, Future Play 2009 @ GDC Canada Vancouver, BC May 12-13, 2009 slides on slideshare [color=limegreen]ET [color=red]GD [color=green]SG
  7. Katrin Becker (2007) Oh, the Thinks You Can Think: Language Barriers in Serious Game Design, presented at Futureplay 2007 Toronto, Canada, November 15-17, 2007 [color=green]SG [color=red]GS [color=red]GD
  8. Katrin Becker (2007) Instructional Ethology: Reverse Engineering for Serious Design of Educational Games, presented at Futureplay 2007, Toronto, Canada, November 15-17, 2007 ( presentation) [color=limegreen]ET [color=green]SG [color=red]GD
  9. Katrin Becker (2007) Teaching Teachers about Serious Games, Proceedings of the 19th Annual World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA), 2007, Vancouver, Canada, June 25- June 29, 2007 ( presentation) [color=limegreen]ET [color=#FF66FF]PD
  10. Katrin Becker (2007) Battle of the Titans: Mario vs. MathBlaster, Proceedings of the 19th Annual World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA), 2007, Vancouver, Canada, June 25- June 29, 2007 ( presentation) [color=limegreen]ET [color=red]GD
  11. Katrin Becker (2007) Play is the Beginning of Knowledge, Proceedings of the 19th Annual World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA), 2007, Vancouver, Canada, June 25- June 29, 2007 ( presentation) [color=limegreen]ET [color=#FF66FF]PD
  12. J.R. Parker, Katrin Becker, K.D.Loose (2007) The Impact of Game Development in the Undergraduate Curriculum, 2nd Annual Microsoft Academic Days Conference on Game Development February 22 - 25, 2007 [color=deepskyblue]CS [color=red]GS
  13. Katrin Becker (2006) Design Paradox: Instructional Games Future Play, The International Conference on the Future of Game Design and Technology, The University of Western Ontario, London, Ontario, Canada, October 10 - 12 2006 ( presentation slides pdf) [color=red]GD [color=blue]ID
  14. Katrin Becker & J.R.Parker (2006) Digital Games vs Simulations, presented at the 2006 SCS International Conference on Modeling and Simulation - Methodology, Tools, Software Applications (M&S-MTSA'06) July 31 - Aug. 6, 2006. (presentation) [color=limegreen]ET [color=red]GD [color=blue]ID
  15. Katrin Becker (2006) Encouraging CS Novices to Write presented at WCCCE 2006 - The Western Canadian Conference on Computing Education, Calgary, Alberta, May 4-6, 2006 (presentation) [color=deepskyblue]CS
  16. Katrin Becker (2006) Death to Deadlines: A 21st Century Look at the Use of Deadlines and Late Penalties in Programming Assignments presented at WCCCE 2006 - The Western Canadian Conference on Computing Education, Calgary, Alberta, May 4-6, 2006 (presentation) [color=deepskyblue]CS
  17. Katrin Becker (2006) Classifying Learning Objectives in Commercial Games, Proof of Concept, 2006 Canadian Games Study Association Symposium September 21-24, 2006, York University, Toronto (presentation slides pps) [color=limegreen]ET [color=red]GS [color=red]GD [color=blue]ID
  18. Katrin Becker (2006) A Psycho-Cultural Approach to Video Games, 2006 Canadian Games Study Association Symposium September 21-24, 2006, York University, Toronto (presentation) [color=limegreen]ET [color=red]GS [color=red]GD [color=blue]ID
  19. Katrin Becker (2006) An Hour of Play , International Conference on Teacher Education, November 2-4, 2006, University of Calgary, Calgary, Alberta ( presentation slides pps) [color=limegreen]ET [color=red]GS [color=#FF66FF]PD
  20. Katrin Becker (2006) Teaching with Games, Once Removed, International Conference on Teacher Education, November 2-4, 2006, University of Calgary, Calgary, Alberta (presentation) [color=limegreen]ET [color=red]GS [color=#FF66FF]PD
  21. J.R. Parker, Ryan Heavy Head, and Katrin Becker (2005) Technical Aspects of a System for Teaching Aboriginal Languages Using a Game Boy Future Play, The International Conference on the Future of Game Design and Technology, Michigan State University, East Lansing, Michigan, October 13-15 2005 ( presentation slides pdf) [color=limegreen]ET [color=red]GD [color=green]SG
  22. Katrin Becker, and Parker, J.R. (2005) All I Ever Needed to Know About Programming, I Learned From Re-writing Classic Arcade Games Future Play, The International Conference on the Future of Game Design and Technology, Michigan State University, East Lansing, Michigan, October 13-15 2005 ( presentation slides pdf) [color=deepskyblue]CS [color=limegreen]ET [color=green]SG
  23. Katrin Becker (2005) Games and Learning Styles Presented at the Special Session on Computer Games for Learning and Teaching, at The IASTED International Conference on Education and Technology ~ICET 2005~ July 4-6, 2005 Calgary, Alberta, Canada ( presentation slides pdf) [color=limegreen]ET [color=blue]ID [color=red]GD [color=green]SG
  24. Katrin Becker & Michele Jacobsen (2005) Games for Learning: Are Schools Ready for What's to Come? DiGRA 2005 2nd International Conference, “Changing Views: Worlds in Play” Vancouver, B.C. June 16-20, 2005 ( abstract .pdf|)( presentation slides .pdf|) [color=limegreen]ET [color=#FF66FF]PD
  25. Katrin Becker (2005) How Are Games Educational? Learning Theories Embodied in Games DiGRA 2005 2nd International Conference, “Changing Views: Worlds in Play” Vancouver, B.C. June 16-20, 2005 ( abstract .pdf|) ( presentation slides .pdf|) [color=limegreen]ET [color=green]SG
  26. J.R.Parker, K.Becker, and D.McCullough (2003) Computer Science and the Arts: Some Multi-Disciplinary Teaching Collaborations Poster # 39 ITiCSE 2003, The 8th Annual Conference on Innovation and Technology in Computer Science Education, Thessaloniki, Greece, June 30-July 2, 2003 [color=deepskyblue]CS
  27. J.R.Parker and Katrin Becker (2003) Measuring the Effectiveness of Constructivist and Behaviourist Assignments in CS102 ITiCSE 2003, The 8th Annual Conference on Innovation and Technology in Computer Science Education, Thessaloniki, Greece, June 30-July 2, 2003 [color=deepskyblue]CS
  28. J. R. Parker and K. Becker (1983) A Microprogramming Simulator for Instructional Use. (1983-129-18) 15th SIGCSE Technical Symposium on Computer Science Education, 1984, Pages: 69 - 76 ISBN:0-89791-126-1 [color=deepskyblue]CS
  29. Katrin Becker (1983) Teaching Syntax in an Introductory Programming Course (1983-117-6) CIPS Conference '83: Converging Technologies, Ottawa, ON, May 16-20, 1983, p183-195 CIPS [color=deepskyblue]CS

Other Refereed Presentations and Articles

  1. Katrin Becker & Jim Parker (2012) The Trouble with the Simulation-Game Continuum CNIE Green Aware 2012 – The Canadian Network for Innovation in Education, 14 - 16 May 2012, Canmore, Alberta [color=green]SG [color=red]GD [color=blue]ID [color=limegreen]ET
  2. Katrin Becker & Jim Parker (2012) Education or Fun? Apparently, You Can’t Have Both CNIE Green Aware 2012 – The Canadian Network for Innovation in Education, 14 - 16 May 2012, Canmore, Alberta [color=green]SG [color=red]GD [color=blue]ID [color=limegreen]ET
  3. Katrin Becker (2012) A Magic Bullet for Educational Games CNIE Green Aware 2012 – The Canadian Network for Innovation in Education, 14 - 16 May 2012, Canmore, Alberta [color=green]SG [color=red]GD [color=blue]ID [color=limegreen]ET
  4. Katrin Becker & Jim Parker (2012) When Games and Instructional Design Collide CNIE Green Aware 2012 – The Canadian Network for Innovation in Education, 14 - 16 May 2012, Canmore, Alberta [color=green]SG [color=red]GD [color=blue]ID [color=limegreen]ET
  5. Katrin Becker (2012) The Decorative Media Trap CNIE Green Aware 2012 – The Canadian Network for Innovation in Education, 14 - 16 May 2012, Canmore, Alberta [color=green]SG [color=red]GD [color=blue]ID [color=limegreen]ET
  6. Roundtable Katrin Becker (2012) The History of Edutainment, and Why It Matters SITE 2012–Society for Information Technology & Teacher Education International Conference 2012, Austin, Texas, USA; March 5-9, 2012 [color=green]SG [color=red]GD [color=blue]ID
  7. Jefferies, C. & Becker, K. (2010). Supporting and Managing Group Work in Engineering Courses With Shared Documents presented at: Mount Royal University Centennial Symposium on Scholarship of Teaching and Learning Banff, Alberta, November 11 to 13, 2010. [color=limegreen]ET [color=#FF66FF]PD
  8. Becker, K. & Jefferies, C. (2010). Student Perceptions on the Use of Collaborative Editing Tools in a Freshman Engineering Communications Course. presented at: Mount Royal University Centennial Symposium on Scholarship of Teaching and Learning Banff, Alberta, November 11 to 13, 2010. [color=limegreen]ET [color=#FF66FF]PD
  9. Becker, K. & J.R.Parker. (2010). Do Game Assignments Help Programming Students Learn More? presented at: Mount Royal University Centennial Symposium on Scholarship of Teaching and Learning Banff, Alberta, November 11 to 13, 2010. [color=limegreen]ET [color=#FF66FF]PD [color=red]GS
  10. Katrin Becker (2010) The Ed Tech “Great Debate” Enters the 21st Century, ,CNIE Conference 2010, “Heritage Matters: Inspiring Tomorrow” Saint John, New Brunswick, May 16-19, 2010 (Harbourside Hangout) [color=limegreen]ET [color=#FF66FF]PD [color=blue]ID
  11. Katrin Becker (2010) Trouble in River City: Why Videogame Research is Flawed, (Poster), CNIE Conference 2010, “Heritage Matters: Inspiring Tomorrow” Saint John, New Brunswick, May 16-19, 2010, Poster [color=limegreen]ET [color=#FF66FF]PD [color=red]GS
  12. Jim Parker & Katrin Becker (2010) Teaching Videogame Design in the Arts, Canadian e-Learning Conference: CeLC 2010 June 22-25, 2010 University of Alberta, Edmonton, Alberta, Canada [color=limegreen]ET [color=#FF66FF]PD [color=red]GS
  13. Katrin Becker (2010) Fun with Google Docs, Canadian e-Learning Conference: CeLC 2010 June 22-25, 2010 University of Alberta, Edmonton, Alberta, Canada presentation [color=limegreen]ET [color=#FF66FF]PD [color=red]GS
  14. Katrin Becker (2010) The Science Behind It: Fighting Crime with Videogames, April 2010
  15. Katrin Becker (2009) The Missing Link: Ducks in the Classroom Presentation at the Calgary City Teachers' Convention Association annual convention: CCTCA 2009 - No Road Not Taken February 12th & 13th, 2009, Calgary, Alberta [color=limegreen]ET [color=#FF66FF]PD
  16. Katrin Becker (2008) On the Evolution of Games, presented at 2nd CGSA conference, “Thinking Beyond Borders - Global Ideas: Global Values” Vancouver, BC, May 31 ( presentation) [color=red]GS
  17. Katrin Becker (2008) Design Paradox: Instructional Game Design, CNIE Conference 2008, “Reaching New Heights: Learning Innovation” Banff, Alberta, April 27-30 2008 (slideshare slides) [color=limegreen]ET [color=red]GD [color=blue]ID
  18. Katrin Becker (2008) Instructional Ethology: Serious Design of Educational Games, CNIE Conference 2008, “Reaching New Heights: Learning Innovation” Banff, Alberta, April 27-30 2008 (slideshare slides) [color=limegreen]ET [color=blue]ID [color=green]SG [color=red]GD
  19. Katrin Becker (2008) Lightning Bugs & Spectacle Cleaning: Language Barriers in Serious Game Design, CNIE Conference 2008, “Reaching New Heights: Learning Innovation” Banff, Alberta, April 27-30 2008 (slideshare slides)
  20. Katrin Becker (2006) How Much Choice is Too Much? SIGCSE Bulletin (Inroads), Volume 38, Number 4, December 2006 pp78-82 [color=deepskyblue]CS
  21. Katrin Becker (2005) Game Communities for Learning The 32nd AMTEC Conference, “Powering Up New Learning Communities” Calgary, Alberta, May 24 to 27, 2005 ( pdf slide presentation with links) [color=limegreen]ET [color=green]SG [color=#FF66FF]PD
  22. Katrin Becker (2005) The Pedagogy of Commercial Video Games, poster, presented at NMC Online Conference on Educational Gaming December 7-8, 2005 – via the Internet ( presentation slides pps) ( annotation pdf) [color=limegreen]ET [color=red]GD [color=blue]ID [color=green]SG
  23. Katrin Becker (2004) Mental Models: Idea to Un-reality - Challenges in Translating Mental Models into Virtual Ones: Describing What's in Your Head Invited Talk Presented at: Simulation and Other Re-enactments: Modelling the Unseen, Banff New Media Institute Summit, April 29 - May 2, 2004, Banff, Alberta [color=blue]ID
  24. Katrin Becker and D.Michele Jacobsen (2007) Teaching in a Virtual World, CADE/AMTEC Conference 2007, “Connecting the Global Village” Winnipeg, Manitoba, May 12 to 16, 2007 ( presentation) [color=limegreen]ET [color=orange]GS [color=#FF66FF]PD
  25. Katrin Becker and D.Michele Jacobsen (2007) The Importance of Being Earnest, CADE/AMTEC Conference 2007, “Connecting the Global Village” Winnipeg, Manitoba, May 12 to 16, 2007 ( presentation) [color=limegreen]ET [color=orange]GS [color=#FF66FF]PD
  26. Katrin Becker (2003) Grading Programming Assignments Using Rubrics, Poster #40 ITiCSE 2003, The 8th Annual Conference on Innovation and Technology in Computer Science Education, Thessaloniki, Greece, June 30-July 2, 2003 [color=deepskyblue]CS
  27. Katrin Becker (2003) A Multiple Intelligences Approach to Teaching Number Systems, Poster #41 ITiCSE 2003, The 8th Annual Conference on Innovation and Technology in Computer Science Education, Thessaloniki, Greece, June 30-July 2, 2003 [color=deepskyblue]CS
  28. Katrin Becker (2003) Assignments that Meet the Needs of Exceptional Students without Disadvantaging the Average #01 ITiCSE 2003, The 8th Annual Conference on Innovation and Technology in Computer Science Education, Thessaloniki, Greece, June 30-July 2, 2003 [color=deepskyblue]CS
  29. Katrin Becker (Chair), Dr. Jerry Roth, Dr. Sharon M. Tuttle, Dr. Steven R. Vegdahl, Ron West (2001) Making CS More Fun Panel Discussion Oct. 2001, CCSC-NW Small Colleges Conference 2001Pacific Lutheran University, Tacoma, Washington [color=deepskyblue]CS

Invited Talks and Presentations

  1. Katrin Becker (2012) Educational Game Design: Getting It Right This Time Centre for Continuing and Distance Education, University of Saskatchewan Talk delivered June 20, 2012 [color=green]SG [color=red]GD [color=limegreen]ET [color=blue]ID
  2. Katrin Becker (2012) Design and the Decorative Media Trap CPS Youthlink UofC Workshop, May 17, 2012, University of Calgary [color=green]SG [color=red]GD [color=limegreen]ET [color=blue]ID
  3. Katrin Becker (2010) Evaluating Educational Games: A Magic Bullet, Digital Youth and Participatory Learning Workshop, Centre for the Study of Democracy, Queens University, Kingston, Ontario, November 19-20, 2010 Presentation (on Slideshare) [color=blue]ID [color=limegreen]ET [color=red]GD
  4. Mike Claire, Don Duchene, Katrin Becker, Mark Bailey, Christine McGlade (Tom Axworthy moderating) (2010) Ensuring High Ratings: Games for Learning Perspectives, from stakeholders, Digital Youth and Participatory Learning Workshop, Centre for the Study of Democracy, Queens University, Kingston, Ontario, November 19-20, 2010 [color=blue]ID [color=limegreen]ET [color=red]GD
  5. Katrin Becker (2010) Tech Test Drive: Fun with Google Docs, MRC Tech Test Drive 2010, June 2, 2010 Presentation (on GoogleDocs) [color=limegreen]ET [color=#FF66FF]PD
  6. Katrin Becker, Good Games = Good Pedagogy: Video Game Pedagogy Presentation at the Research and Scholarship @ Lunch speaker series, Jan 16 2009, Mount Royal University, Calgary, Alberta, Presentation [color=limegreen]ET [color=#FF66FF]PD [color=green]SG
  7. Katrin Becker (2009) How Much Choice is Too Much? Presentation at the Scholarship of Teaching and Learning (SoTL) Network speaker series, Jan 22 2009, Mount Royal University, Calgary, Alberta, slideshare slides [color=deepskyblue]CS [color=limegreen]ET [color=#FF66FF]PD
  8. Katrin Becker (2009) Netbooks - What are they?, MRC Tech Test Drive 2009, June 3, 2009 Presentation (on Slideshare) [color=deepskyblue]CS [color=limegreen]ET [color=#FF66FF]PD
  9. Katrin Becker (2008) An Hour of Play: Exploring Digital Games, Presentation to the http://www.fsd38.ab.ca/public/frameset.cfm The Foothills School Division Regional Teacher Conference: Digital Denizens. April 14, 2008 (presentation) [color=limegreen]ET [color=#FF66FF]PD
  10. Katrin Becker (2008) The Importance of Being Ernest: A Trivial Talk for Serious People, Presentation at the Calgary Board of Education Area 1 Junior High Schools Collaborative PD Day (http://schools.cbe.ab.ca/b690/Tom Baines School). Feb 4, 2008, Calgary, Alberta ( presentation & hands-on inquiry session) [color=limegreen]ET [color=#FF66FF]PD
  11. Katrin Becker, (2007) The Missing Link: A Methodology for Analyzing Design through Behaviour in Games, Presentation given at The http://www.sijm.ca/en Montreal International Game Summit, Serious Games Canada Symposium, November 27-28, 2007. ( presentation) [color=red]GD [color=blue]ID [color=green]SG
  12. Katrin Becker (2007) An Hour of Play: The Current State of the Art in Gaming and Games for Learning, Presentation at the Coffee and Conversation Forum, TERA (Technology Enhanced Research Area) Faculty of Education, University of Calgary. Jan. 18 ( presentation) [color=limegreen]ET [color=orange]GS [color=#FF66FF]PD
  13. Katrin Becker (2007) How Games can Enhance Learning & Elearning: There's More to Video Games Than you Think, Presentation at the Friday Research Forum, TERA (Technology Enhanced Research Area) Faculty of Education, University of Calgary, Mar. 16 ( presentation) [color=limegreen]ET [color=orange]GS [color=#FF66FF]PD
  14. K.Becker (2007) UofCalgary EDER 679.12 - (Computer Based Learning II) Introduction to Digital Games, Instructor: D.M.Jacobsen, Mar 28 2007 [color=limegreen]ET [color=orange]GS
  15. Katrin Becker (2006) Classifying Learning Objectives in Commercial Video Games, Summer 2006 Institute - Linking Research to Professional Practice, University of Calgary, July 7 - 9, 2006 ( presentation slides pps) [color=limegreen]ET [color=red]GD [color=blue]ID
  16. J.R. Parker and Katrin Becker (2006) Games for Encapsulation and Promotion of Native Cultures, presentation, delivered at the IMAGINE Symposium, Banff Alberta, March 25-26, 2006 ( presentation) [color=red]GD
  17. Katrin Becker (2006) On The Pedagogy of Commercial Video Games, presentation, delivered at the IMAGINE Symposium, Banff Alberta, March 25-26, 2006 [a remix and expansion of the poster presented at the NMC online conference ] ( presentation slides pps)( annotation pdf) [color=limegreen]ET [color=red]GD [color=blue]ID
  18. K.Becker (2006) , Morehead University, KY, EDUC 688 Educational Gaming and Simulation, How Are Games Educational? Instructor: Dr. Christopher T. Miller, October 2006 [color=limegreen]ET [color=#FF66FF]PD [color=green]SG
  19. K.Becker (2006) , UofCalgary EDTP 502 - (EDUCATION TEACHER PREPARATION) LEARNERS AND LEARNING Digital Games: First Contact, Instructor: D.M.Jacobsen, Sept. 13 2006 [color=limegreen]ET [color=green]SG [color=#FF66FF]PD
  20. K.Becker (2006) , UofCalgary COMS 717.69 (Communication Studies) PRACTICE OF VISUAL REPRESENTATION: Idea to UN-Reality Mental Models, Instructor: R.M. Levy, Jan 31, 2006 [color=blue]ID
  21. K.Becker, et. al. (2005) Exploring the Intersection of Gaming and Education, panel session, http://www.nmc.org/events/2005fall_online_conf/index.shtml NMC Online Conference on Educational Gaming December 7-8, 2005 – via the Internet [color=limegreen]ET [color=green]SG [color=#FF66FF]PD
  22. K.Becker, (2005) Challenge Exams in CS Dept. Computer Science Curriculum Committee Meeting, University of Calgary, Nov. 14, 2005
  23. K.Becker, (2005) Writing a Research Proposal, EDER 603.02, Education, University of Calgary, June 10, 2004 , Instructor: M.Christesen
  24. K.Becker, (2005) Inquiry-Based Learning Dept. Computer Science Curriculum Committee Meeting, University of Calgary, March 16 2004
  25. K.Becker, (2003) Teaching Assistantships in Science, Graduate Student's Association Teaching Assistant Workshop, Sept 2003

Tutorials & Workshops

  1. Katrin Becker (2010) Fun with Google Docs: The Workshop, Canadian e-Learning Conference: CeLC 2010 June 22-25, 2010 University of Alberta, Edmonton, Alberta, Canada presentation [color=limegreen]ET [color=#FF66FF]PD [color=red]GS
  2. [color=#FF66FF][T] Tutorial Tutorial, Shoba Ittyipe and Katrin Becker (2009) Alice in Wonderland - a programming adventure!, http://www.explore-it.ca/index.php Explore IT 2009, Calgary Alberta, May 6, 2009 [color=deepskyblue]CS
  3. Katrin Becker (2007) Using Elluminate in CS, Tutorial presented at the Consortium for Computing Science in Colleges Northwest Conference, McMinnville, Oregon, October 12 and 13, 2007. ( tutorial) [color=deepskyblue]CS
  4. Katrin Becker (2007) An Afternoon of Play: Introduction to Video Game Literacy, 1/2 Day Workshop 19th Annual World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA), 2007, Vancouver, Canada, June 25- June 29, 2007 ( workshop) [color=limegreen]ET [color=red]GS [color=#FF66FF]PD
  5. Katrin Becker (2005) Are You Game? The Future of Learning With Technology Full-Day Workshop, The 32nd AMTEC Conference, “Powering Up New Learning Communities” Calgary, Alberta, May 24 to 27, 2005 [color=limegreen]ET [color=green]SG [color=#FF66FF]PD

Other Publications

  1. Katrin Becker (2011) What Can We Learn From Test-Breeding?, Southern Alberta Rabbit Breeder's Association Newsletter, Vol. 68, No. 1, p.3 March 2011 [color=purple]AG [color=mulberry]B
  2. Katrin Becker (2011), Winter Litters, Rex World, the official publication of the National Rex Rabbit Club, Fall, 2011, p.9-10 [color=purple]AG
  3. Katrin Becker (2011) Introduction to Coat Colour Genetics, Part III: The E-Series, Southern Alberta Rabbit Breeder's Association Newsletter, Vol. 68, No. 1, p.2 March 2011 [color=purple]AG [color=mulberry]B
  4. Katrin Becker (2010) Introduction to Coat Colour Genetics, Part II: The 5 Main Groups: A(agouti), B(black), C(colour), D(dilution) ,E(extension), Southern Alberta Rabbit Breeder's Association Newsletter, Vol. 67, No. 5, p.2 Dec. 2010 [color=purple]AG [color=mulberry]B
  5. Katrin Becker (2010) Introduction to Coat Colour Genetics, Part I, Southern Alberta Rabbit Breeder's Association Newsletter, Vol. 67, No. 4, p.4 Sept. 2010 [color=purple]AG [color=mulberry]B
  6. Book Review Katrin Becker (2005) Learning by Doing, A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and other Educational Experiences, 2005. by Clark Aldrich. (John Wiley & Sons. 400 pages. ISBN: 0787977357), in The Canadian Journal of Learning and Technology v. 31, no. 2 pp 105-108 June 2005 [color=limegreen]ET [color=green]SG
  7. Katrin Becker (2005) How are Learning Objectives Woven into the Design of a Serious Game? Instructional Design for Serious Games (pdf) [unpublished Ph.D. Thesis Proposal, online] Jan. 2005 [color=limegreen]ET [color=blue]ID [color=green]SG
  8. Katrin Becker (2000) Using The Web to Support a Traditional Lecture-Based Course. (2000-654-06) [color=deepskyblue]CS [color=blue]ID
  • temp-publications-list-plain.txt
  • Last modified: 2013/05/18 15:14
  • by becker