Serious Games Design

Looking at approaches to the design of Serious Games.

  • This idea essentially follows my guiding questions idea which is very similar to the idea Jim had. Basically, we need to put together a bunch of questions that need to be asked which are intended to help guide the design process. They are designed to help people make the decisions they need to make.
  • My idea is to set up a big list of these guiding questions - perhaps in some sort of database (nothing fancy).
  • They should be interconnected so that a positive answer might generate additional questions or eliminate others.
  • The questions can also be prioritized.
  • We could set up a form where users can prioritize the questions. Once they're done it would generate a set of guidelines, sorted according to their stated priorities.

Questions

For the time being we'll just collect questions here. If you can think of a category or some other tags or attributes for the questions, fine. If not, that's fine too. I suspect that categories will start to appear after we get enough questions.

  • Is there a single, primary message or goal for this serious game?
    • such as: “Drunk Driving = Bad Idea”
    • If so, what is it?
  • What kind of time commitment are players expected to commit?
    • on-going virtual environment (where they can come back time after time to continue)
    • fully immersive (hours)
    • short-form (30 minutes or less)
    • mini-game (5 minutes or less per round)
  • Will this be a game that people are expected to play on their own or as part of a larger context?
    • Will it be played while under the supervision of some facilitator?
  • What kind of budget is available?
  • sgd/main.txt
  • Last modified: 2012/03/29 06:45
  • by 127.0.0.1