Serious Games Design
Looking at approaches to the design of Serious Games.
This idea essentially follows my guiding questions idea which is very similar to the idea Jim had. Basically, we need to put together a bunch of questions that need to be asked which are intended to help guide the design process. They are designed to help people make the decisions they need to make.
- My idea is to set up a big list of these guiding questions - perhaps in some sort of database (nothing fancy).
- They should be interconnected so that a positive answer might generate additional questions or eliminate others.
- The questions can also be prioritized.
- We could set up a form where users can prioritize the questions. Once they're done it would generate a set of guidelines, sorted according to their stated priorities.
Questions
For the time being we'll just collect questions here. If you can think of a category or some other tags or attributes for the questions, fine. If not, that's fine too. I suspect that categories will start to appear after we get enough questions.
- Is there a single, primary message or goal for this serious game?
- such as: “Drunk Driving = Bad Idea”
- If so, what is it?
- What kind of time commitment are players expected to commit?
- on-going virtual environment (where they can come back time after time to continue)
- fully immersive (hours)
- short-form (30 minutes or less)
- mini-game (5 minutes or less per round)
- Will this be a game that people are expected to play on their own or as part of a larger context?
- Will it be played while under the supervision of some facilitator?
- What kind of budget is available?