{"id":8,"date":"2007-06-08T15:35:34","date_gmt":"2007-06-08T21:35:34","guid":{"rendered":"http:\/\/www.minkhollow.ca\/KB\/Blog\/?p=5"},"modified":"2014-09-12T11:49:58","modified_gmt":"2014-09-12T17:49:58","slug":"5","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2007\/06\/08\/5\/","title":{"rendered":"Merrill&#8217;s First Principles of Instruction"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 4<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><p class=\"level1\"> I have seriously misjudged <a href=\"http:\/\/cito.byuh.edu\/merrill\/\" target=\"_blank\">M. David Merrill<\/a>.<\/p>\n<p>His Component Display Theory was very computer sciencey, and unwieldy, and really turned me off; but First Principles is *really* good. Thank you <a href=\"http:\/\/www.ucalgary.ca\/~gkopp\/\" target=\"_blank\">Gail <\/a>for pointing me at it!<\/p>\n<p>I\u2019ve had this notion for a while: that the process of becoming an expert is a very long one (with the exception of the occasional aberrational prot\u00e9g\u00e9). Eventually, along the path to becoming a \u2018master of your craft\u2019, most people seem to discover the big picture (perspective), which seems invisible to beginners. Beginners concern themselves with lots of details (and with exhaustive inventories, catalogues, prescriptions for how-to, etc.); masters concern themselves with first principles (the essence).<\/p>\n<p>After reading this, I want to ask, \u201cWhat more do I need?&#8221; This seems to say it all. (and how come nobody put this under my nose before?) <a href=\"http:\/\/id2.usu.edu\/Papers\/5FirstPrinciples.PDF\" class=\"urlextern\" title=\"http:\/\/id2.usu.edu\/Papers\/5FirstPrinciples.PDF\" rel=\"nofollow\">http:\/\/id2.usu.edu\/Papers\/5FirstPrinciples.PDF<\/a><\/p>\n<p>I agree with almost every claim he makes (although I think that fantasy problems can be just as compelling and facilitating as real-world problems), and, even better,\u2026 good games are already designed to meet all of these First Principles:<!--more--><\/p>\n<h4>Activation:<\/h4>\n<p class=\"level4\"> the back story gives clues as to the kind of knowledge that will be needed to accomplish the mission. This gets re-inforced throughout the game (gameplay is typically monitored and certain actions on the part of the player trigger intervention by the game with more information, offers of help, etc.). In a sequel game it is even easier: it is a given that the sequel will expand upon what players learned in the previous version. In fact, sequels that don\u2019t do that are typically panned (=? no sales =? game fails =? developer doesn\u2019t do *that* again)<\/p>\n<h4>Demonstration:<\/h4>\n<p class=\"level4\"> games are often quite clear about what the player will need to be able to do\/ achieve in order to accomplish the mission. Media plays a starring role here (animation clips, audio, flashbacks, etc.)<\/p>\n<h4>Application:<\/h4>\n<p class=\"level4\">skills are learned and knowledge is gained and as the player becomes more competent, the difficulty level gets ramped up &#8211; eventually culminating in a \u201clevel up\u201d, where new challenges are presented, twists on ones already learned, etc. Players have constant feedback ingame &#8211; stats on their progress, vitals on their avatars, remaining resources, etc.<\/p>\n<p>I really LOVE <strong>\u201cAppropriate practice is the single most neglected aspect of effective instruction\u201d<\/strong> Hear, Hear!  and, Hear, Hear! again!<\/p>\n<p><img decoding=\"async\" src=\"..\/Resources\/Proprietary\/green_giant.jpg\" align=\"right\" \/>You can\u2019t rush mother nature. (wasn\u2019t it the <a href=\"http:\/\/www.bettycrocker.com\/Products\/Green-Giant\/\" target=\"_blank\">Green Giant<\/a> who said that?)<\/p>\n<p>Here is where good games absolutely shine &#8211; just imagine what we can do if we can entice people to willingly spend 5-10-30 or more hours practicing?<\/p>\n<h4>Integration:<\/h4>\n<p class=\"level4\">-publicly demonstrate their new skills &#8211; this is part of the need that game communities fulfill &#8211; around every popular game (whether it be a multi-player game or not) people create websites, chatrooms, wikkis, offer screenshots, hints, tips, cheats, discoveries,\u2026.. this has other side-effects too: some people have learned html just so they can contribute to the games community of their choice. There\u2019s reflection a\u2019plenty. Also invention, exploration, \u2026.<\/p>\n<p>Unfortunately, the process for creating a good game is about as easy to quantify as creating a good movie, writing a great novel, musical, or symphony, making a great painting, \u2026 you get the picture. What we can do is examine the \u2018greats\u2019 to see what they have in common; follow some \u201cmaking of\u201d processes and see what nuggets we can pull out. There are people doing that (media studies folks, mostly). What I want to answer, is: Given that I want to make a game that teaches \u2018X\u2019, how can I do that in such a way as to increase the likelihood that it will be both a good game and successful learning experience?<\/p>\n<p>I don\u2019t remember now if I sent you the link when it first got posted, but there\u2019s an article on games design that is relevant to this: <a href=\"http:\/\/www.gamedev.net\/reference\/design\/features\/wageslave\/\" class=\"urlextern\" title=\"http:\/\/www.gamedev.net\/reference\/design\/features\/wageslave\/\" rel=\"nofollow\">http:\/\/www.gamedev.net\/reference\/design\/features\/wageslave\/<\/a><\/p>\n<p>Here\u2019s what I thought was relevant.<\/p>\n<p>For those with even less time than I, here\u2019s a summary of the main points of this article. Note that these transcend target audience and genre; they could probably be applied to any game.<\/p>\n<ul>\n<li> Make every moment the player spends in your game time well spent.<\/li>\n<li> Spend that time entertaining and rewarding the player for choosing your product.<\/li>\n<li> Challenge without frustrating, and guide while still keeping the player in control.<\/li>\n<li> Your world, your choice. If something isn\u2019t fun, don\u2019t put it in the game.<\/li>\n<li> Keep the player in the game as often as possible.<\/li>\n<li> But let him leave whenever he wants.<\/li>\n<li> And remove any barriers that stop him from picking up where he left off..<\/li>\n<li> Keep it simple, keep it accessible, and keep it fun.<\/li>\n<li> Don\u2019t demand a huge time commitment from the player or dictate the length of his sessions; let him take it at his own pace.<\/li>\n<li> Don\u2019t fix things that aren\u2019t broken.<\/li>\n<li> Test with a wide spectrum of players and non-players to find out what\u2019s intuitive and well-received.<\/li>\n<\/ul>\n<p>Here\u2019s a quick and dirty re-write for a learning application:<\/p>\n<ul>\n<li> Make every moment the learner spends with your application time well spent. [goal in this \u2018game\u2019 is meeting the learning objectives]<\/li>\n<li> Spend that time entertaining and rewarding the learner for choosing your product. [reward is tied to assessment and meeting objectives]<\/li>\n<li> Challenge without frustrating, and guide while still keeping the learner in control.<\/li>\n<li> Your world, your choice. If something isn\u2019t fun, don\u2019t put it in the application &#8211; ultimately the design has to mesh with the values and tastes of the designer: it\u2019s nearly impossible to design something good that you don\u2019t like &#8211; kind of an oxymoron.<\/li>\n<li> Keep the learner active as often as possible.<\/li>\n<li> But let him leave whenever he wants.<\/li>\n<li> And remove any barriers that stop him from picking up where he left off.<\/li>\n<li> Keep it simple, keep it accessible, and keep it fun.<\/li>\n<li> Don\u2019t demand a huge time commitment from the learner or dictate the length of his sessions; let him take it at his own pace.<\/li>\n<li> Don\u2019t fix things that aren\u2019t broken.<\/li>\n<li> Test with a wide spectrum of learners and others to find out what\u2019s intuitive and well-received.<\/li>\n<\/ul>\n<div class='wp_likes' id='wp_likes_post-8'><a class='like' href=\"javascript:wp_likes.like(8);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(8);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(8);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 4<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>I have seriously misjudged M. David Merrill. His Component Display Theory was very computer sciencey, and unwieldy, and really turned me off; but First Principles is *really* good. Thank you Gail for pointing me at it! I\u2019ve had this notion &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2007\/06\/08\/5\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9,12,14],"tags":[41,127,16,17,168],"class_list":["post-8","post","type-post","status-publish","format-standard","hentry","category-educational-technology","category-games","category-general","tag-education","tag-game-design","tag-instructional-design","tag-instructional-designers","tag-videogame-pedagogy"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/s4Hsb6-5","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":5638,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/09\/18\/murky-waters-learning-and-instructional-design-theories-and-models\/","url_meta":{"origin":8,"position":0},"title":"Murky Waters: Learning and Instructional Design Theories and Models","author":"Katrin Becker","date":"September 18, 2015","format":false,"excerpt":"In a previous post, I outlined the difference between\u00a0Learning Theory, Instructional Theory, and Instructional Design Model. In that post, I said that some theories\/models seem to fit into multiple categories. Let's look at a few. Please note: Unless otherwise stated, all images were created by K.Becker. You\u00a0must get permission from\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"CMBIZ070","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/CMBIZ070-300x195.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":7676,"url":"https:\/\/minkhollow.ca\/beckerblog\/2024\/01\/10\/this-time-for-sure-2\/","url_meta":{"origin":8,"position":1},"title":"My Core Principles&#8230;","author":"Katrin Becker","date":"January 10, 2024","format":false,"excerpt":"This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia I was asked: What are the core principles or philosophies that guide your work or approach to your field? My Field is: Applying\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":4929,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/07\/07\/learning-theory-vs-instructional-theory-vs-instructional-design-model\/","url_meta":{"origin":8,"position":2},"title":"Learning Theory vs. Instructional Theory vs. Instructional Design Model","author":"Katrin Becker","date":"July 7, 2015","format":false,"excerpt":"When I was working on my PhD I had a hard time figuring out the difference between an ID model and an ID theory. No-one in my supervisory committee was able to give me an answer that made sense to me. I come from science where\u00a0theory and\u00a0model mean something quite\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"attribution theory","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/07\/attribution-theory-300x208.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":7680,"url":"https:\/\/minkhollow.ca\/beckerblog\/2024\/01\/11\/this-time-for-sure-2-2\/","url_meta":{"origin":8,"position":3},"title":"What I&#8217;m Excited About These Days&#8230;","author":"Katrin Becker","date":"January 11, 2024","format":false,"excerpt":"This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia I was asked: Can you share some insights into your current projects or areas of focus? What's keeping you excited and motivated right\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":7682,"url":"https:\/\/minkhollow.ca\/beckerblog\/2024\/01\/12\/this-time-for-sure-2-2-2\/","url_meta":{"origin":8,"position":4},"title":"Pressing Challenges in Gamification","author":"Katrin Becker","date":"January 12, 2024","format":false,"excerpt":"This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia I was asked:\u00a0What do you believe are the most pressing or intriguing challenges or trends in your field at the moment, and how\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":7685,"url":"https:\/\/minkhollow.ca\/beckerblog\/2024\/01\/15\/this-time-for-sure-2-2-2-2\/","url_meta":{"origin":8,"position":5},"title":"Things I&#8217;ve Learned over 40+ years of Teaching","author":"Katrin Becker","date":"January 15, 2024","format":false,"excerpt":"This brief segment is from an interview that was recorded for the The Game-Based Learning Virtual Summit, held on Nov. 1-3, 2023 hosted by Dr. Patrick Felicia I was asked:\u00a0If you could give one piece of advice or share one key lesson you've learned throughout your career, what would it\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/8","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=8"}],"version-history":[{"count":4,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/8\/revisions"}],"predecessor-version":[{"id":2338,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/8\/revisions\/2338"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=8"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=8"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=8"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}