{"id":6929,"date":"2018-07-06T13:25:43","date_gmt":"2018-07-06T19:25:43","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=6929"},"modified":"2018-07-07T09:45:28","modified_gmt":"2018-07-07T15:45:28","slug":"the-guide-to-computer-simulations-and-games-to-be-re-released-2","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2018\/07\/06\/the-guide-to-computer-simulations-and-games-to-be-re-released-2\/","title":{"rendered":"The Guide to Computer Simulations and Games, 1st(+1) edition almost done."},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span><p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-6917\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/06\/cover3-232x300.png\" alt=\"\" width=\"232\" height=\"300\" srcset=\"https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/06\/cover3-232x300.png 232w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/06\/cover3-768x994.png 768w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/06\/cover3-791x1024.png 791w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/06\/cover3.png 816w\" sizes=\"auto, (max-width: 232px) 100vw, 232px\" \/><span class=\"text-with-line-breaks\"><span class=\"Linkify\">We are almost there. <a href=\"https:\/\/leanpub.com\/guidetosimulationsandgames\/\">The publisher webpage is up, and we are offering a free preview that includes the first two chapters.<\/a> We have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published by Wiley.<\/span><\/span><\/p>\n<p>We are in the process of updating it for a new edition, but in the meantime we have decided to release the first edition on LeanPub (e-versions only; no print versions).<\/p>\n<p>This re-released first edition will be available in July 2018. It&#8217;s almost done.<\/p>\n<p>In order to make it available as quickly as possible, we will be releasing the 1.1 edition at a discount before the proofing is complete. We&#8217;re hoping to crowdsource some of the proofing so feel free to contact us if you find any errors or omissions. Note that if you purchase a book on LeanPub you will be eligible for ALL updates to that edition. In other words you will be able to download the updated version of this book for no additional cost.<\/p>\n<p>Watch this space for the release announcement!<\/p>\n<p><strong><a href=\"http:\/\/minkhollow.ca\/books\/?books=the-guide-to-computer-simulations-and-games-1-1\">For more information on this book, try here.<\/a><\/strong><\/p>\n<div class='wp_likes' id='wp_likes_post-6929'><a class='like' href=\"javascript:wp_likes.like(6929);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(6929);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(6929);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span>We are almost there. The publisher webpage is up, and we are offering a free preview that includes the first two chapters. We have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2018\/07\/06\/the-guide-to-computer-simulations-and-games-to-be-re-released-2\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[360,9,369,396],"tags":[365,389,16,76],"class_list":["post-6929","post","type-post","status-publish","format-standard","hentry","category-book","category-educational-technology","category-higher-education","category-serious-games","tag-books","tag-educational-technology","tag-instructional-design","tag-serious-games"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-1NL","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":6944,"url":"https:\/\/minkhollow.ca\/beckerblog\/2018\/07\/16\/the-guide-to-computer-simulations-and-games-now-available\/","url_meta":{"origin":6929,"position":0},"title":"The Guide to Computer Simulations and Games NOW AVAILABLE!","author":"Katrin Becker","date":"July 16, 2018","format":false,"excerpt":"We have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published by Wiley. We are in the process of updating it for a new edition, but in the meantime we are releasing the first edition on LeanPub (e-versions only; no print versions). This\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/06\/cover3.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/06\/cover3.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/06\/cover3.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/06\/cover3.png?resize=700%2C400&ssl=1 2x"},"classes":[]},{"id":6916,"url":"https:\/\/minkhollow.ca\/beckerblog\/2018\/06\/26\/the-guide-to-computer-simulations-and-games-to-be-re-released\/","url_meta":{"origin":6929,"position":1},"title":"The Guide to Computer Simulations and Games to be re-released.","author":"Katrin Becker","date":"June 26, 2018","format":false,"excerpt":"We have regained the rights to our 2011 book, The Guide to Computer Simulations and Games, originally published by Wiley. We are in the process of updating it for a new edition, but in the meantime we have decided to release the first edition on LeanPub (e-versions only; no print\u2026","rel":"","context":"In &quot;Book&quot;","block_context":{"text":"Book","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/book\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/06\/cover3-232x300.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":4164,"url":"https:\/\/minkhollow.ca\/beckerblog\/2014\/08\/09\/comparing-gamification-serious-games-and-simulations\/","url_meta":{"origin":6929,"position":2},"title":"Comparing Gamification, Serious Games and Simulations","author":"Katrin Becker","date":"August 9, 2014","format":false,"excerpt":"Comparing Gamification, Serious Games and Simulations. \u00a0 My last post complained about being shut down on several LinkedIn groups because I disagreed with the poster. This is one of the articles that apparently needed to be protected by flagging my post. This group defines gamification, serious games, and simulation like\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"BU072083","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2014\/08\/BU072083-269x300.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":6994,"url":"https:\/\/minkhollow.ca\/beckerblog\/2018\/08\/13\/just-in-time-for-the-start-of-term-the-guide-to-simulations-and-games\/","url_meta":{"origin":6929,"position":3},"title":"Just in time for the start of term&#8230;The Guide to Simulations and Games","author":"Katrin Becker","date":"August 13, 2018","format":false,"excerpt":"Available for a limited time for $9.99(US) with this coupon.","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3987,"url":"https:\/\/minkhollow.ca\/beckerblog\/2014\/07\/05\/the-becker-lazy-test-blt-for-educational-games\/","url_meta":{"origin":6929,"position":4},"title":"The Becker Lazy Test (BLT) for Educational Games","author":"Katrin Becker","date":"July 5, 2014","format":false,"excerpt":"The Becker Lazy Test is something I developed some years ago as part of my 4-PEG game assessment template. (4PEG = 4 Pillars of Educational Games). More on that soon. When I am examining a game, I see how far I can get without reading or learning anything. I simply\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"https:\/\/comicsobserver.files.wordpress.com\/2012\/10\/lazyjane-silverstein.gif?w=350&h=200&crop=1","width":350,"height":200},"classes":[]},{"id":790,"url":"https:\/\/minkhollow.ca\/beckerblog\/2010\/06\/08\/why-educational-games-are-still-boring\/","url_meta":{"origin":6929,"position":5},"title":"Why Educational Games are still boring&#8230;","author":"Katrin Becker","date":"June 8, 2010","format":false,"excerpt":"One of the things I keep coming up against again and again is the 'language' problem. Having come from computer science and only recently introduced to 'formal' education (I\"ve been teaching at university for ~30 years), I was at first quite confused by the way education distinguishes between games and\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/6929","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=6929"}],"version-history":[{"count":4,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/6929\/revisions"}],"predecessor-version":[{"id":6933,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/6929\/revisions\/6933"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=6929"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=6929"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=6929"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}