{"id":5917,"date":"2015-10-16T09:55:07","date_gmt":"2015-10-16T15:55:07","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=5917"},"modified":"2015-10-16T09:55:07","modified_gmt":"2015-10-16T15:55:07","slug":"ieee-gem-day-2","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2015\/10\/16\/ieee-gem-day-2\/","title":{"rendered":"IEEE-GEM, Day 2"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span><p>Day Two\u00a0at IEEE-GEM:\u00a0<a href=\"http:\/\/www.ieee-gem.org\/\" target=\"_blank\">2015 IEEE Games, Entertainment, and Media (GEM) Conference<\/a><\/p>\n<p>The first full day of presentations (yesterday were the workshops).<\/p>\n<p>Highlights:<\/p>\n<ul>\n<li><a href=\"http:\/\/ardeaarts.org\/ieeeGem\/2015program.html\" target=\"_blank\">There were many interesting conversations and presentations.<\/a><\/li>\n<li>I did mt two talks (I&#8217;ll post the slides in a week or two):\n<ul>\n<li>Gamifying an M.Ed. Course: A Post-Mortem<\/li>\n<li>4PEG: A Structured Rating System for Games for Learning.<\/li>\n<\/ul>\n<\/li>\n<li><a href=\"http:\/\/ardeaarts.org\/ieeeGem\/keynotes.html\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft\" src=\"http:\/\/ardeaarts.org\/ieeeGem\/DanScherlis-8-06.jpg\" alt=\"\" width=\"173\" height=\"245\" \/><\/a>Another interesting <a href=\"http:\/\/ardeaarts.org\/ieeeGem\/keynotes.html\" target=\"_blank\">keynote by Dan Scherlis<\/a>.\u00a0This tal emphasized the importance of having the marketing team on board right at the start along with the designers. I&#8217;ve long thought that having all the key players on board at the start is really important&#8230;too often in educational games this doesn&#8217;t happen.\n<ul>\n<li>Dan offered a definition which, though offered in a slightly cynical way, turns out to be quite useful:<br \/>\nGenre: A\u00a0hit\u00a0game and its imitators.<br \/>\nThanks to the popularity of bejeweled (and its imitators) we now have a genre called &#8216;Match-3 Games&#8217; Q.E.D.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<div class='wp_likes' id='wp_likes_post-5917'><a class='like' href=\"javascript:wp_likes.like(5917);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(5917);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(5917);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> &lt; 1<\/span> <span class=\"rt-label rt-postfix\">minute<\/span><\/span>Day Two\u00a0at IEEE-GEM:\u00a02015 IEEE Games, Entertainment, and Media (GEM) Conference The first full day of presentations (yesterday were the workshops). Highlights: There were many interesting conversations and presentations. I did mt two talks (I&#8217;ll post the slides in a week &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2015\/10\/16\/ieee-gem-day-2\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3,397,353,9,12,352,371],"tags":[],"class_list":["post-5917","post","type-post","status-publish","format-standard","hentry","category-academia","category-computer-science","category-computers-2","category-educational-technology","category-games","category-gamification-2","category-research"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-1xr","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":5915,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/10\/15\/ieee-gem-day-1\/","url_meta":{"origin":5917,"position":0},"title":"IEEE-GEM, Day 1","author":"Katrin Becker","date":"October 15, 2015","format":false,"excerpt":"Day One at IEEE-GEM:\u00a02015 IEEE Games, Entertainment, and Media (GEM) Conference Highlights: Nice people Very eclectic bunch - many countries and disciplines Did my tutorial on Gamification, which was well received, and Interesting keynote by Steve Mann. Still not sure how much of what we saw was theoretical and how\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":4838,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/06\/23\/2015-ieee-games-entertainment-and-media-gem-conference\/","url_meta":{"origin":5917,"position":1},"title":"2015 IEEE Games, Entertainment, and Media (GEM) Conference","author":"Katrin Becker","date":"June 23, 2015","format":false,"excerpt":"IEEE-GEM.ORG. There's still time to submit your proposals. The IEEE Consumer Electronics Society is pleased to announce the 2015 IEEE Games, Entertainment, and Media (GEM) Conference, the seventh conference in a series of successful IEEE Game Innovation Conferences. The venue will provide an opportunity for the demonstration and study of\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/06\/2012-07-01-17-10-28b_wm.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/06\/2012-07-01-17-10-28b_wm.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/06\/2012-07-01-17-10-28b_wm.jpg?resize=525%2C300&ssl=1 1.5x"},"classes":[]},{"id":3183,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/11\/21\/cs2013-ironman-draft-available-computing-education-blog\/","url_meta":{"origin":5917,"position":2},"title":"CS2013 Ironman Draft Available \u00ab Computing Education Blog","author":"Katrin Becker","date":"November 21, 2012","format":false,"excerpt":"The Ironman Draft of the next ACM\/IEEE CS Curricula is out. CS2013 Ironman Draft Available \u00ab Computing Education Blog. We are happy to announce the availability of the ACM\/IEEE-CS Computer Science Curricula 2013 \u2013 Ironman v0.8 draft. The draft is available at the CS2013 website (http:\/\/cs2013.org) or directly at: http:\/\/cs2013.org\/ironman-draft\/cs2013-ironman-v0.8.pdf\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":3214,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/12\/08\/where-ive-been-online-to-december-8-2012\/","url_meta":{"origin":5917,"position":3},"title":"Where I&#8217;ve Been Online (to December 8 2012)","author":"Katrin Becker","date":"December 8, 2012","format":false,"excerpt":"Why Games Don't Teach From Angry Birds to World of Warcraft, the charismatic popularity of entertainment games is the envy of every trainer teaching information security 101 or facilitating new hire orientation. Multiple articles, webinars, and conference presentations have touted the potential of incorporating the addictive and immersive features of\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2879,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/23\/where-ive-been-online-to-sept-22\/","url_meta":{"origin":5917,"position":4},"title":"Where I&#8217;ve Been Online (to Sept. 22)","author":"Katrin Becker","date":"September 23, 2012","format":false,"excerpt":"Educational Electronic Games Rubric Educational electronic games can be utilized in a variety of teaching situations. This rubric will help you evaluate your electronic game in an educational setting. If a criteria rating falls between two levels of achievement, you may score it with a point value between the two\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":2771,"url":"https:\/\/minkhollow.ca\/beckerblog\/2012\/09\/14\/theories-of-games-and-interaction-for-design-2-3-queries\/","url_meta":{"origin":5917,"position":5},"title":"Theories of Games and Interaction for Design (2: 3 Queries)","author":"Katrin Becker","date":"September 14, 2012","format":false,"excerpt":"These are public postings of my writings for the first course of the Graduate Certificate Program in Serious Game Design and Research at Michigan State University. Each week, we are also required to post three questions for the rest of the class. These are mine. Please note: these posts are\u2026","rel":"","context":"In &quot;Computers&quot;","block_context":{"text":"Computers","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/computers-2\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5917","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=5917"}],"version-history":[{"count":2,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5917\/revisions"}],"predecessor-version":[{"id":5919,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5917\/revisions\/5919"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=5917"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=5917"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=5917"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}