{"id":5510,"date":"2015-09-04T09:00:26","date_gmt":"2015-09-04T15:00:26","guid":{"rendered":"http:\/\/minkhollow.ca\/beckerblog\/?p=5510"},"modified":"2015-09-04T09:25:58","modified_gmt":"2015-09-04T15:25:58","slug":"gamification-1017-about-those-quests","status":"publish","type":"post","link":"https:\/\/minkhollow.ca\/beckerblog\/2015\/09\/04\/gamification-1017-about-those-quests\/","title":{"rendered":"Gamification 101[7]: About Those Quests"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 3<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><p>This is Part 7\u00a0in my continuing saga of my current iteration of a gamified course.<\/p>\n<p>It&#8217;s time to talk about the quests. Let me get this out of the way right at the start. It really isn&#8217;t necessary to call your learning tasks (or assignments) &#8220;quests&#8221;\u00a0<em><strong>BUT<\/strong><\/em> when I did, I found that it actually allowed me to think more creatively about the work I asked my students to do than I had in a long time. I&#8217;ve always been pretty good at coming up with interesting assignments, but when I started looking at the assignments and other exercises as\u00a0<em>quests, <\/em>it seemed that more possibilities opened up. When I play a video game there are all kinds of challenges &#8211; both big and small, and they all contribute to my score and progress in the game. That&#8217;s a useful concept.<\/p>\n<p>Because I wanted to experiment with the playfulness that I suspected was possible when I gave my students quests rather than assignments, quizzes, lab exercises, and learning tasks -AND &#8211; because I love sorting and organizing, I looked to MMO&#8217;s (multiplayer online games) for inspiration. I won&#8217;t give you the full list here (although it will be in my <a href=\"http:\/\/minkhollow.ca\/Gamification\/doku.php?id=book-toc\" target=\"_blank\">gamification book<\/a>), but I will you a sampling at the end of this post.<\/p>\n<p>Before that, I want to show you my quest template. Because I am offering such a wide variety of quests, I wanted to make sure that I was still covering the course objectives. To do that, I included an abbreviated a table of the objectives as part of every quest description, and I highlighted which objectives were addressed\u00a0by each quest. This is fairly novel, but it is something I first did when I designed <a href=\"http:\/\/minkhollow.ca\/becker\/lib\/exe\/fetch.php?media=papers:235-paper-2004-publication-copy.doc\" target=\"_blank\">an inquiry-based introduction to programming way back in 2003<\/a> (long before gamification was a thing).<\/p>\n<p>Here&#8217;s my quest template:<a href=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/Assignment-template-blue.pdf\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-5522 size-full\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/snap02053.png\" alt=\"snap02053\" width=\"796\" height=\"732\" srcset=\"https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/snap02053.png 796w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/snap02053-300x276.png 300w\" sizes=\"auto, (max-width: 796px) 100vw, 796px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/Assignment-template-blue.pdf\">Assignment-template-blue<\/a><\/p>\n<p>I have 4\u00a0categories of quest, classified by the number of points they are worth:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-5523\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/quest-types1.png\" alt=\"quest-types1\" width=\"843\" height=\"53\" srcset=\"https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/quest-types1.png 843w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/quest-types1-300x19.png 300w\" sizes=\"auto, (max-width: 843px) 100vw, 843px\" \/><\/p>\n<p>The epic quest is basically the same as a major course project; achievement quests are like regular assignments; the mini-quests are much like lab exercises, but\u00a0the standard quests are new. I haven&#8217;t had this size of assignment before, but classifying quests along a continuum makes them an obvious category. We tend to attribute a level of importance to the major project, regular assignments, and lab exercises that may or may not be warranted.<\/p>\n<p>I can create a bunch of different quests, and then decided how to determine &#8220;the rules&#8221;, i.e. which ones students have to do in order to pass the course. It allows me to say the following:\u00a0each student must complete the epic quest, at least 3 of the achievement quests, and then at least one of each of the other kinds of quests. This ensures that the students get a variety of experience.<\/p>\n<hr \/>\n<p>As promised, here are a couple of examples of how I have &#8220;mapped&#8221; sometimes traditional assignments onto quests:<\/p>\n<p><strong>Quizzes are called Tests of Lore.<\/strong> Yup, I still have quizzes, but my students get to try them more than once (trust me, they will remember better if they do the test, look up the right answers and then do it again).<\/p>\n<p><strong>Reading Reflections are now\u00a0<\/strong><b>Persuasion Quests:<\/b><\/p>\n<blockquote>\n<div>Usual (Game) Meaning:<\/div>\n<\/blockquote>\n<blockquote>\n<blockquote>\n<div>Convince an NPC of a certain position, using dialog.<\/div>\n<\/blockquote>\n<\/blockquote>\n<blockquote>\n<div>Possible Learning Tasks:<\/div>\n<\/blockquote>\n<blockquote>\n<blockquote>\n<div>Write a reflection to an article\/video\/etc.<\/div>\n<\/blockquote>\n<\/blockquote>\n<blockquote>\n<blockquote>\n<div>Write a position paper on some topic.<\/div>\n<\/blockquote>\n<\/blockquote>\n<p><strong>Posting a self introduction to the discussion group is a\u00a0Timed Quest<\/strong><\/p>\n<blockquote>\n<div>Usual (Game) Meaning:<\/div>\n<\/blockquote>\n<blockquote>\n<blockquote>\n<div>Complete the objective in the given amount of time.<\/div>\n<\/blockquote>\n<\/blockquote>\n<blockquote>\n<div>Possible Learning Tasks:<\/div>\n<\/blockquote>\n<blockquote>\n<blockquote>\n<div>These are quests that will have a natural expiry date, such as posting an Introduction to the Group.<\/div>\n<\/blockquote>\n<\/blockquote>\n<p>I may describe some more as we go along, but for now this is enough. What I still need to do is go through each of my quests and make sure they are reasonable, and that they are up to date. I&#8217;ll let you know if I learned anything new tomorrow.<\/p>\n<hr \/>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-5461\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/gamification-300x205.png\" alt=\"gamification\" width=\"300\" height=\"205\" srcset=\"https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/gamification-300x205.png 300w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/gamification-1024x701.png 1024w, https:\/\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/08\/gamification.png 1073w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>If you are interested in following my course\u00a0journal, watch for the &#8220;Gamification 101&#8221; heading.<\/p>\n<p>Also, for more information on gamification, <a href=\"http:\/\/minkhollow.ca\/Gamification\/doku.php\" target=\"_blank\">check out my website here.<\/a><\/p>\n<div class='wp_likes' id='wp_likes_post-5510'><a class='like' href=\"javascript:wp_likes.like(5510);\" title='' ><img decoding=\"async\" src=\"http:\/\/minkhollow.ca\/beckerblog\/wp-content\/plugins\/wp-likes\/images\/like.png\" alt='' border='0'\/><\/a><span class='text'>Be the first to like.<\/span><\/p>\n<div class='like' ><a href=\"javascript:wp_likes.like(5510);\">Like<\/a><\/div>\n<div class='unlike' ><a href=\"javascript:wp_likes.unlike(5510);\">Unlike<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p><span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Approximate Reading Time: <\/span> <span class=\"rt-time\"> 3<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span>This is Part 7\u00a0in my continuing saga of my current iteration of a gamified course. It&#8217;s time to talk about the quests. Let me get this out of the way right at the start. It really isn&#8217;t necessary to call &hellip; <a class=\"more-link\" href=\"https:\/\/minkhollow.ca\/beckerblog\/2015\/09\/04\/gamification-1017-about-those-quests\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3,9,352,369,81,24],"tags":[386,126,387,16],"class_list":["post-5510","post","type-post","status-publish","format-standard","hentry","category-academia","category-educational-technology","category-gamification-2","category-higher-education","category-information-technology","category-teaching-learning","tag-comp1103","tag-gamification","tag-gamification-101","tag-instructional-design"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4Hsb6-1qS","jetpack_sharing_enabled":true,"jetpack-related-posts":[{"id":5527,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/09\/05\/gamification-1018-the-iterative-quest\/","url_meta":{"origin":5510,"position":0},"title":"Gamification 101[8]: The Iterative Quest","author":"Katrin Becker","date":"September 5, 2015","format":false,"excerpt":"This is Part 8\u00a0in my continuing saga of my current iteration of a gamified course. So far I have talked about deadlines, the difficulty of modularizing, scoring, and the quests. I finished reviewing my quests from the last year. Most of them are still fine. A few needed a little\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"quests","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/quests.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":5518,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/09\/06\/gamification-1019-coming-up-with-new-quests\/","url_meta":{"origin":5510,"position":1},"title":"Gamification 101[9]: Coming Up With New Quests","author":"Katrin Becker","date":"September 6, 2015","format":false,"excerpt":"This is Part 9\u00a0in my continuing saga of my current iteration of a gamified course. It occurs to me that it might be worth spending a little more time exploring the process of coming up with new quests. I spend a great deal of time doing that when I first\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"quests-2","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/quests-2.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":5470,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/09\/03\/gamification-1016-scoring\/","url_meta":{"origin":5510,"position":2},"title":"Gamification 101[6]: Scoring","author":"Katrin Becker","date":"September 3, 2015","format":false,"excerpt":"This is Part 6\u00a0in my continuing saga of my current iteration of a gamified course. In a course where assessment is primarily attainment\u00a0based\u00a0rather than time-based, and that uses\u00a0criterion-referenced rather than\u00a0norm-referenced measures, getting the learning tasks (assignments, quests, etc.) right is key. I give my students lots of choices when it\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"scorecard 10 Notes","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/scorecard-10-Notes.png?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/scorecard-10-Notes.png?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/scorecard-10-Notes.png?resize=525%2C300 1.5x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/scorecard-10-Notes.png?resize=700%2C400 2x"},"classes":[]},{"id":6409,"url":"https:\/\/minkhollow.ca\/beckerblog\/2017\/04\/03\/gameful-learning-table-of-contents-for-gamification-101\/","url_meta":{"origin":5510,"position":3},"title":"[Gameful Learning] Table of Contents for Gamification 101","author":"Katrin Becker","date":"April 3, 2017","format":false,"excerpt":"Here is the current Table of Contents for Gamification 101 (Book 1) Gamification 101: An Inquiry Based Journey Part 1 - Background Prologue What s Gamification? A Description of the Course Part 2 - The Journal Reflecting on Previous Versions Module Maps Scoring It All Adds Up On The Randomness\u2026","rel":"","context":"In &quot;Educational Technology&quot;","block_context":{"text":"Educational Technology","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/educational-technology\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2017\/04\/snap03222-300x212.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":5731,"url":"https:\/\/minkhollow.ca\/beckerblog\/2015\/09\/26\/gamification-10115-efficient-marking-that-doesnt-short-change-your-students\/","url_meta":{"origin":5510,"position":4},"title":"Gamification 101[15]: Efficient Marking that Doesn&#8217;t Short-Change Your Students","author":"Katrin Becker","date":"September 26, 2015","format":false,"excerpt":"This is Part 15 in my continuing saga of my current iteration of a gamified course. Given that this design allows for students to submit up to 60 different items for assessment (some of which have multiple parts) as well as allowing for re-submission, AND given the importance of fast\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"snap01618","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/snap01618.png?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/snap01618.png?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/snap01618.png?resize=525%2C300 1.5x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2015\/09\/snap01618.png?resize=700%2C400 2x"},"classes":[]},{"id":6997,"url":"https:\/\/minkhollow.ca\/beckerblog\/2018\/08\/14\/evolution-of-the-good-vs-bad-gamification-chart-part-1-2\/","url_meta":{"origin":5510,"position":5},"title":"Evolution of the &#8220;Good&#8221; vs &#8220;Bad&#8221; Gamification Chart, PART 1.","author":"Katrin Becker","date":"August 14, 2018","format":false,"excerpt":"I'm working on the 1st volume of a set of books devoted to gamification in learning. There seems to be quite a bit of confusion about what gamification is and isn't, and an LOT of marketing sales-speak that mostly describes the superficial aspects. I define gamification as the use of\u2026","rel":"","context":"In &quot;Academia&quot;","block_context":{"text":"Academia","link":"https:\/\/minkhollow.ca\/beckerblog\/category\/academia\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/08\/good-V-bad-1024x868.png?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/08\/good-V-bad-1024x868.png?resize=350%2C200 1x, https:\/\/i0.wp.com\/minkhollow.ca\/beckerblog\/wp-content\/uploads\/2018\/08\/good-V-bad-1024x868.png?resize=525%2C300 1.5x"},"classes":[]}],"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5510","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/comments?post=5510"}],"version-history":[{"count":7,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5510\/revisions"}],"predecessor-version":[{"id":5530,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/posts\/5510\/revisions\/5530"}],"wp:attachment":[{"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/media?parent=5510"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/categories?post=5510"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/minkhollow.ca\/beckerblog\/wp-json\/wp\/v2\/tags?post=5510"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}